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@PropaneDragon
I notice a Strange behaviour about arrested person
In your ResidentLocationHandler.ProcessGenerics, you just let arrested person free, why would you do that?
else if (person.Arrested) { if (currentLocation == Citizen.Location.Visit && num == 0) { person.Arrested = false; } else { person.Arrested = false; } }
The text was updated successfully, but these errors were encountered:
I find this strange as well. Doesn't make sense.
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@PropaneDragon
I notice a Strange behaviour about arrested person
In your ResidentLocationHandler.ProcessGenerics, you just let arrested person free, why would you do that?
The text was updated successfully, but these errors were encountered: