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Look into offloading the BoundingSphereOctree into a web worker. This could help with frame rate by removing the raycasting operations from the main thread. It could also pose complications with events and their relation to native events due to being async.
The text was updated successfully, but these errors were encountered:
Look into offloading the BoundingSphereOctree into a web worker. This could help with frame rate by removing the raycasting operations from the main thread. It could also pose complications with events and their relation to native events due to being async.
The text was updated successfully, but these errors were encountered: