/
genesis.go
54 lines (47 loc) · 1.46 KB
/
genesis.go
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package types
import "fmt"
func NewGenesisState(
rewardProgramID uint64,
rewardProgram []RewardProgram,
claimPeriodRewardDistributions []ClaimPeriodRewardDistribution,
rewardAccountStates []RewardAccountState,
) *GenesisState {
return &GenesisState{
RewardProgramId: rewardProgramID,
RewardPrograms: rewardProgram,
ClaimPeriodRewardDistributions: claimPeriodRewardDistributions,
RewardAccountStates: rewardAccountStates,
}
}
// DefaultGenesis returns the default reward genesis state
func DefaultGenesis() *GenesisState {
return NewGenesisState(
uint64(1),
[]RewardProgram{},
[]ClaimPeriodRewardDistribution{},
[]RewardAccountState{},
)
}
// Validate performs basic genesis state validation returning an error upon any
// failure.
func (gs GenesisState) Validate() error {
for _, rewardProgram := range gs.RewardPrograms {
if rewardProgram.Id >= gs.RewardProgramId {
return fmt.Errorf("reward program id (%v) must not equal or be less than a current reward program id (%v)", gs.RewardProgramId, rewardProgram.Id)
}
if err := rewardProgram.Validate(); err != nil {
return err
}
}
for _, claimPeriodRewardDistributions := range gs.ClaimPeriodRewardDistributions {
if err := claimPeriodRewardDistributions.Validate(); err != nil {
return err
}
}
for _, rewardsAccountStates := range gs.RewardAccountStates {
if err := rewardsAccountStates.Validate(); err != nil {
return err
}
}
return nil
}