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Rotation Value for X and Y not saved #777

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Saij opened this issue Mar 8, 2018 · 2 comments
Closed

Rotation Value for X and Y not saved #777

Saij opened this issue Mar 8, 2018 · 2 comments

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@Saij
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Saij commented Mar 8, 2018

Version

Version 1.39.1-prusa3d-win64

Operating system type + version

Windows 10 Home 64 Bit
Version 1709

Behavior

When you rotate an object around Z-axis the value is saved and will be displayed and used again if you rotate again around Z-axis.
But if you do this around X-axis or Y-axis, the value is not saved and you'll always start with a value of 0 degree.

@bubnikv
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bubnikv commented Mar 14, 2018

Slic3r internally applies the rotation around X or Y axis directly over the coordinates of the mesh, so there is no data to go be able to rotate back to zero. This may be reworked in Slic3r PE 1.41.xx

@bubnikv
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bubnikv commented Dec 11, 2018

We have refactored Slic3r to maintain the rotations around X,Y, non-uniform scaling etc outside of the mesh, and these rotation and scaling values are stored into 3MF as well. It will be part of the Slic3r 1.42 alpha, which is to be released soon. Closing.

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