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Time Skipping is still a known issue. #124

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tlworks-dev opened this issue Dec 14, 2016 · 3 comments
Closed

Time Skipping is still a known issue. #124

tlworks-dev opened this issue Dec 14, 2016 · 3 comments

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@tlworks-dev
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Apart from monster skipping, which simply is to be resolved by Re-Logic which probably will be buried deep down in the ground I'd like to share that Time Skipping is still a known issue in the latest OTAPI Pre-Release. It has improved quite a lot from TSAPI but it remains an issue which should be fixed if possible.

@tlworks-dev tlworks-dev changed the title Time Skipping is a known issue. Time Skipping is still a known issue. Dec 14, 2016
@ivanbiljan
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OTAPI is just an API for Terraria that exposes a lot of events for us. It does provide some optimisations (like with tiles) but I really don't think fixing ReLogic's code should be done by death because that's not how I see OTAPI. But that's just my opinion.

@QuiCM
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QuiCM commented Dec 11, 2017

No reply from OP since 2015, closing. Please open a new issue if this is still occuring

@QuiCM QuiCM closed this as completed Dec 11, 2017
@hakusaro
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Wow that's an old issue.

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