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Apart from monster skipping, which simply is to be resolved by Re-Logic which probably will be buried deep down in the ground I'd like to share that Time Skipping is still a known issue in the latest OTAPI Pre-Release. It has improved quite a lot from TSAPI but it remains an issue which should be fixed if possible.
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tlworks-dev
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Time Skipping is a known issue.
Time Skipping is still a known issue.
Dec 14, 2016
OTAPI is just an API for Terraria that exposes a lot of events for us. It does provide some optimisations (like with tiles) but I really don't think fixing ReLogic's code should be done by death because that's not how I see OTAPI. But that's just my opinion.
Apart from monster skipping, which simply is to be resolved by Re-Logic which probably will be buried deep down in the ground I'd like to share that Time Skipping is still a known issue in the latest OTAPI Pre-Release. It has improved quite a lot from TSAPI but it remains an issue which should be fixed if possible.
The text was updated successfully, but these errors were encountered: