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Sounds: Fix Revenant fire sound
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binarymaster committed Dec 30, 2015
1 parent db03284 commit 38dac47
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion DF Sources/g_triggers.pas
Expand Up @@ -1328,7 +1328,7 @@ function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
TRIGGER_SHOT_REV:
begin
g_Weapon_revf(wx, wy, xd, yd, 0, ActivateUID);
snd := 'SOUND_WEAPON_FIREROCKET';
snd := 'SOUND_WEAPON_FIREREV';
end;
end;

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2 changes: 1 addition & 1 deletion DF Sources/g_weapons.pas
Expand Up @@ -1104,7 +1104,7 @@ procedure g_Weapon_revf(x, y, xd, yd: Integer; SpawnerUID, TargetUID: Word; WID:

Shots[find_id].SpawnerUID := SpawnerUID;

g_Sound_PlayExAt('SOUND_WEAPON_FIREROCKET', x, y);
g_Sound_PlayExAt('SOUND_WEAPON_FIREREV', x, y);
end;

procedure g_Weapon_plasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1);
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