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RE Engine games issue is not addressed and STRONGMEM doesn`t help #1379

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LightningGem opened this issue Mar 22, 2024 · 3 comments
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@LightningGem
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LightningGem commented Mar 22, 2024

Im having the same issue with game stopping/freezing as here #1124
This is happening in all RE engine games.

Im using latest box64, wine 9.4 (WoW64), and this dynarec settings:
BIGBLOCK=3
STRONGMEM=1
X87DOUBLE=0
FASTNAN=1
FASTROUND=1
SAFEFLAGS=1
CALLRET=1

Demo:

Screenrecorder-20240323-002226.mp4

Wine.log (only err)

0238:err:sync:RtlLeaveCriticalSection section 0000000154EE5738 (null) is not acquired
0264:err:sync:RtlLeaveCriticalSection section 0000000154EE2EF8 (null) is not acquired
0264:err:sync:RtlpWaitForCriticalSection section 0000000154EE55B0 (null) wait timed out in thread 0264, blocked by 0238, retrying (60 sec)

@hisham2630
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Try with CALLRET=0

@LightningGem
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Try with CALLRET=0

unfortunately it doesn`t help

@ruje0504
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ruje0504 commented Apr 9, 2024

You can set BOX64_DYNAREC_STRONGMEM=3 to solve this problem, but it will slow down the CPU speed.

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3 participants