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Extract the downloaded files in C:\Program Files\Autodesk\3ds Max 2020\scripts
and restart 3ds Max.
3ds Max 2009 or newer required
Because of a bug in 3ds Max, skin exporting doesn't work in Max 2012, 2013 and 2014
There should be a "Mafia 4ds Import/Export" rollout in the utility panel.
The utility rollout can be closed - to open it again click the MAXScript button in the utility panel a select it from the dropdown.
To see textures for imported models, you need to setup texture paths.
Hit Customize in the top menu > Configure Project Paths > External files. And there add your Mafia "maps" folder.
The exporter supports following material types: 4ds Material v4
, Standard
and Physical Material
Put the lower detailed under the main mesh parent and add a $lod
prefix and preferably a number.
i.e. $lod1 whatever
or $lod2
or $lod03_whatever
. Lods are sorted alphabetically by name.
You can set the fade distance for each lod using the 4ds Parameter editor from the utility.
Lods don't need to be in layers and don't need to be hidden.
Create a mesh with faces facing inwards and add a sector
prefix i.e. sector chodba1
Create a polygon mesh with single polygon to create a portal and prefix it with $portal
and put it under the sector
Creating a basic room (sectors)
Create a mesh. Open 4ds Parameter Editor from the utility. Click "Add" to add parameters and set "Object type" to Billboard