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/
console.go
132 lines (108 loc) · 3.58 KB
/
console.go
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// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
package v20181001
import (
"context"
"reflect"
"github.com/pkg/errors"
"github.com/pulumi/pulumi/sdk/v2/go/pulumi"
)
// Cloud shell console
type Console struct {
pulumi.CustomResourceState
// Cloud shell console properties.
Properties ConsolePropertiesResponseOutput `pulumi:"properties"`
}
// NewConsole registers a new resource with the given unique name, arguments, and options.
func NewConsole(ctx *pulumi.Context,
name string, args *ConsoleArgs, opts ...pulumi.ResourceOption) (*Console, error) {
if args == nil {
return nil, errors.New("missing one or more required arguments")
}
if args.ConsoleName == nil {
return nil, errors.New("invalid value for required argument 'ConsoleName'")
}
if args.Properties == nil {
return nil, errors.New("invalid value for required argument 'Properties'")
}
aliases := pulumi.Aliases([]pulumi.Alias{
{
Type: pulumi.String("azure-nextgen:portal/latest:Console"),
},
})
opts = append(opts, aliases)
var resource Console
err := ctx.RegisterResource("azure-nextgen:portal/v20181001:Console", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetConsole gets an existing Console resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetConsole(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *ConsoleState, opts ...pulumi.ResourceOption) (*Console, error) {
var resource Console
err := ctx.ReadResource("azure-nextgen:portal/v20181001:Console", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering Console resources.
type consoleState struct {
// Cloud shell console properties.
Properties *ConsolePropertiesResponse `pulumi:"properties"`
}
type ConsoleState struct {
// Cloud shell console properties.
Properties ConsolePropertiesResponsePtrInput
}
func (ConsoleState) ElementType() reflect.Type {
return reflect.TypeOf((*consoleState)(nil)).Elem()
}
type consoleArgs struct {
// The name of the console
ConsoleName string `pulumi:"consoleName"`
// Cloud shell properties for creating a console.
Properties ConsoleCreateProperties `pulumi:"properties"`
}
// The set of arguments for constructing a Console resource.
type ConsoleArgs struct {
// The name of the console
ConsoleName pulumi.StringInput
// Cloud shell properties for creating a console.
Properties ConsoleCreatePropertiesInput
}
func (ConsoleArgs) ElementType() reflect.Type {
return reflect.TypeOf((*consoleArgs)(nil)).Elem()
}
type ConsoleInput interface {
pulumi.Input
ToConsoleOutput() ConsoleOutput
ToConsoleOutputWithContext(ctx context.Context) ConsoleOutput
}
func (*Console) ElementType() reflect.Type {
return reflect.TypeOf((*Console)(nil))
}
func (i *Console) ToConsoleOutput() ConsoleOutput {
return i.ToConsoleOutputWithContext(context.Background())
}
func (i *Console) ToConsoleOutputWithContext(ctx context.Context) ConsoleOutput {
return pulumi.ToOutputWithContext(ctx, i).(ConsoleOutput)
}
type ConsoleOutput struct {
*pulumi.OutputState
}
func (ConsoleOutput) ElementType() reflect.Type {
return reflect.TypeOf((*Console)(nil))
}
func (o ConsoleOutput) ToConsoleOutput() ConsoleOutput {
return o
}
func (o ConsoleOutput) ToConsoleOutputWithContext(ctx context.Context) ConsoleOutput {
return o
}
func init() {
pulumi.RegisterOutputType(ConsoleOutput{})
}