/
pool.go
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/
pool.go
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// Code generated by the Pulumi Terraform Bridge (tfgen) Tool DO NOT EDIT.
// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
package azuredevops
import (
"context"
"reflect"
"github.com/pulumi/pulumi-azuredevops/sdk/v3/go/azuredevops/internal"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
// Manages an agent pool within Azure DevOps.
//
// ## Example Usage
//
// <!--Start PulumiCodeChooser -->
// ```go
// package main
//
// import (
//
// "github.com/pulumi/pulumi-azuredevops/sdk/v3/go/azuredevops"
// "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
//
// )
//
// func main() {
// pulumi.Run(func(ctx *pulumi.Context) error {
// _, err := azuredevops.NewPool(ctx, "example", &azuredevops.PoolArgs{
// AutoProvision: pulumi.Bool(false),
// AutoUpdate: pulumi.Bool(false),
// })
// if err != nil {
// return err
// }
// return nil
// })
// }
//
// ```
// <!--End PulumiCodeChooser -->
//
// ## Relevant Links
//
// - [Azure DevOps Service REST API 7.0 - Agent Pools](https://docs.microsoft.com/en-us/rest/api/azure/devops/distributedtask/pools?view=azure-devops-rest-7.0)
//
// ## Import
//
// Azure DevOps Agent Pools can be imported using the agent pool ID, e.g.
//
// ```sh
// $ pulumi import azuredevops:index/pool:Pool example 0
// ```
type Pool struct {
pulumi.CustomResourceState
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
AutoProvision pulumi.BoolPtrOutput `pulumi:"autoProvision"`
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
AutoUpdate pulumi.BoolPtrOutput `pulumi:"autoUpdate"`
// The name of the agent pool.
Name pulumi.StringOutput `pulumi:"name"`
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
PoolType pulumi.StringPtrOutput `pulumi:"poolType"`
}
// NewPool registers a new resource with the given unique name, arguments, and options.
func NewPool(ctx *pulumi.Context,
name string, args *PoolArgs, opts ...pulumi.ResourceOption) (*Pool, error) {
if args == nil {
args = &PoolArgs{}
}
opts = internal.PkgResourceDefaultOpts(opts)
var resource Pool
err := ctx.RegisterResource("azuredevops:index/pool:Pool", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetPool gets an existing Pool resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetPool(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *PoolState, opts ...pulumi.ResourceOption) (*Pool, error) {
var resource Pool
err := ctx.ReadResource("azuredevops:index/pool:Pool", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering Pool resources.
type poolState struct {
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
AutoProvision *bool `pulumi:"autoProvision"`
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
AutoUpdate *bool `pulumi:"autoUpdate"`
// The name of the agent pool.
Name *string `pulumi:"name"`
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
PoolType *string `pulumi:"poolType"`
}
type PoolState struct {
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
AutoProvision pulumi.BoolPtrInput
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
AutoUpdate pulumi.BoolPtrInput
// The name of the agent pool.
Name pulumi.StringPtrInput
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
PoolType pulumi.StringPtrInput
}
func (PoolState) ElementType() reflect.Type {
return reflect.TypeOf((*poolState)(nil)).Elem()
}
type poolArgs struct {
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
AutoProvision *bool `pulumi:"autoProvision"`
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
AutoUpdate *bool `pulumi:"autoUpdate"`
// The name of the agent pool.
Name *string `pulumi:"name"`
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
PoolType *string `pulumi:"poolType"`
}
// The set of arguments for constructing a Pool resource.
type PoolArgs struct {
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
AutoProvision pulumi.BoolPtrInput
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
AutoUpdate pulumi.BoolPtrInput
// The name of the agent pool.
Name pulumi.StringPtrInput
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
PoolType pulumi.StringPtrInput
}
func (PoolArgs) ElementType() reflect.Type {
return reflect.TypeOf((*poolArgs)(nil)).Elem()
}
type PoolInput interface {
pulumi.Input
ToPoolOutput() PoolOutput
ToPoolOutputWithContext(ctx context.Context) PoolOutput
}
func (*Pool) ElementType() reflect.Type {
return reflect.TypeOf((**Pool)(nil)).Elem()
}
func (i *Pool) ToPoolOutput() PoolOutput {
return i.ToPoolOutputWithContext(context.Background())
}
func (i *Pool) ToPoolOutputWithContext(ctx context.Context) PoolOutput {
return pulumi.ToOutputWithContext(ctx, i).(PoolOutput)
}
// PoolArrayInput is an input type that accepts PoolArray and PoolArrayOutput values.
// You can construct a concrete instance of `PoolArrayInput` via:
//
// PoolArray{ PoolArgs{...} }
type PoolArrayInput interface {
pulumi.Input
ToPoolArrayOutput() PoolArrayOutput
ToPoolArrayOutputWithContext(context.Context) PoolArrayOutput
}
type PoolArray []PoolInput
func (PoolArray) ElementType() reflect.Type {
return reflect.TypeOf((*[]*Pool)(nil)).Elem()
}
func (i PoolArray) ToPoolArrayOutput() PoolArrayOutput {
return i.ToPoolArrayOutputWithContext(context.Background())
}
func (i PoolArray) ToPoolArrayOutputWithContext(ctx context.Context) PoolArrayOutput {
return pulumi.ToOutputWithContext(ctx, i).(PoolArrayOutput)
}
// PoolMapInput is an input type that accepts PoolMap and PoolMapOutput values.
// You can construct a concrete instance of `PoolMapInput` via:
//
// PoolMap{ "key": PoolArgs{...} }
type PoolMapInput interface {
pulumi.Input
ToPoolMapOutput() PoolMapOutput
ToPoolMapOutputWithContext(context.Context) PoolMapOutput
}
type PoolMap map[string]PoolInput
func (PoolMap) ElementType() reflect.Type {
return reflect.TypeOf((*map[string]*Pool)(nil)).Elem()
}
func (i PoolMap) ToPoolMapOutput() PoolMapOutput {
return i.ToPoolMapOutputWithContext(context.Background())
}
func (i PoolMap) ToPoolMapOutputWithContext(ctx context.Context) PoolMapOutput {
return pulumi.ToOutputWithContext(ctx, i).(PoolMapOutput)
}
type PoolOutput struct{ *pulumi.OutputState }
func (PoolOutput) ElementType() reflect.Type {
return reflect.TypeOf((**Pool)(nil)).Elem()
}
func (o PoolOutput) ToPoolOutput() PoolOutput {
return o
}
func (o PoolOutput) ToPoolOutputWithContext(ctx context.Context) PoolOutput {
return o
}
// Specifies whether a queue should be automatically provisioned for each project collection. Defaults to `false`.
func (o PoolOutput) AutoProvision() pulumi.BoolPtrOutput {
return o.ApplyT(func(v *Pool) pulumi.BoolPtrOutput { return v.AutoProvision }).(pulumi.BoolPtrOutput)
}
// Specifies whether or not agents within the pool should be automatically updated. Defaults to `true`.
func (o PoolOutput) AutoUpdate() pulumi.BoolPtrOutput {
return o.ApplyT(func(v *Pool) pulumi.BoolPtrOutput { return v.AutoUpdate }).(pulumi.BoolPtrOutput)
}
// The name of the agent pool.
func (o PoolOutput) Name() pulumi.StringOutput {
return o.ApplyT(func(v *Pool) pulumi.StringOutput { return v.Name }).(pulumi.StringOutput)
}
// Specifies whether the agent pool type is Automation or Deployment. Defaults to `automation`.
func (o PoolOutput) PoolType() pulumi.StringPtrOutput {
return o.ApplyT(func(v *Pool) pulumi.StringPtrOutput { return v.PoolType }).(pulumi.StringPtrOutput)
}
type PoolArrayOutput struct{ *pulumi.OutputState }
func (PoolArrayOutput) ElementType() reflect.Type {
return reflect.TypeOf((*[]*Pool)(nil)).Elem()
}
func (o PoolArrayOutput) ToPoolArrayOutput() PoolArrayOutput {
return o
}
func (o PoolArrayOutput) ToPoolArrayOutputWithContext(ctx context.Context) PoolArrayOutput {
return o
}
func (o PoolArrayOutput) Index(i pulumi.IntInput) PoolOutput {
return pulumi.All(o, i).ApplyT(func(vs []interface{}) *Pool {
return vs[0].([]*Pool)[vs[1].(int)]
}).(PoolOutput)
}
type PoolMapOutput struct{ *pulumi.OutputState }
func (PoolMapOutput) ElementType() reflect.Type {
return reflect.TypeOf((*map[string]*Pool)(nil)).Elem()
}
func (o PoolMapOutput) ToPoolMapOutput() PoolMapOutput {
return o
}
func (o PoolMapOutput) ToPoolMapOutputWithContext(ctx context.Context) PoolMapOutput {
return o
}
func (o PoolMapOutput) MapIndex(k pulumi.StringInput) PoolOutput {
return pulumi.All(o, k).ApplyT(func(vs []interface{}) *Pool {
return vs[0].(map[string]*Pool)[vs[1].(string)]
}).(PoolOutput)
}
func init() {
pulumi.RegisterInputType(reflect.TypeOf((*PoolInput)(nil)).Elem(), &Pool{})
pulumi.RegisterInputType(reflect.TypeOf((*PoolArrayInput)(nil)).Elem(), PoolArray{})
pulumi.RegisterInputType(reflect.TypeOf((*PoolMapInput)(nil)).Elem(), PoolMap{})
pulumi.RegisterOutputType(PoolOutput{})
pulumi.RegisterOutputType(PoolArrayOutput{})
pulumi.RegisterOutputType(PoolMapOutput{})
}