/
virtualSwitch.go
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/
virtualSwitch.go
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// Code generated by pulumigen DO NOT EDIT.
// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
package esxi
import (
"context"
"reflect"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
"github.com/pulumiverse/pulumi-esxi-native/sdk/go/esxi/internal"
)
type VirtualSwitch struct {
pulumi.CustomResourceState
// Forged transmits (true=Accept/false=Reject).
ForgedTransmits pulumi.BoolPtrOutput `pulumi:"forgedTransmits"`
// Virtual Switch Link Discovery Mode.
LinkDiscoveryMode pulumi.StringPtrOutput `pulumi:"linkDiscoveryMode"`
// MAC address changes (true=Accept/false=Reject).
MacChanges pulumi.BoolPtrOutput `pulumi:"macChanges"`
// Virtual Switch mtu. (1280-9000)
Mtu pulumi.IntPtrOutput `pulumi:"mtu"`
// Virtual Switch name.
Name pulumi.StringOutput `pulumi:"name"`
// Virtual Switch number of ports. (1-4096)
Ports pulumi.IntPtrOutput `pulumi:"ports"`
// Promiscuous mode (true=Accept/false=Reject).
PromiscuousMode pulumi.BoolPtrOutput `pulumi:"promiscuousMode"`
// Uplink configuration.
Uplinks UplinkArrayOutput `pulumi:"uplinks"`
}
// NewVirtualSwitch registers a new resource with the given unique name, arguments, and options.
func NewVirtualSwitch(ctx *pulumi.Context,
name string, args *VirtualSwitchArgs, opts ...pulumi.ResourceOption) (*VirtualSwitch, error) {
if args == nil {
args = &VirtualSwitchArgs{}
}
opts = internal.PkgResourceDefaultOpts(opts)
var resource VirtualSwitch
err := ctx.RegisterResource("esxi-native:index:VirtualSwitch", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetVirtualSwitch gets an existing VirtualSwitch resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetVirtualSwitch(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *VirtualSwitchState, opts ...pulumi.ResourceOption) (*VirtualSwitch, error) {
var resource VirtualSwitch
err := ctx.ReadResource("esxi-native:index:VirtualSwitch", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering VirtualSwitch resources.
type virtualSwitchState struct {
}
type VirtualSwitchState struct {
}
func (VirtualSwitchState) ElementType() reflect.Type {
return reflect.TypeOf((*virtualSwitchState)(nil)).Elem()
}
type virtualSwitchArgs struct {
// Forged transmits (true=Accept/false=Reject).
ForgedTransmits *bool `pulumi:"forgedTransmits"`
// Virtual Switch Link Discovery Mode.
LinkDiscoveryMode *string `pulumi:"linkDiscoveryMode"`
// MAC address changes (true=Accept/false=Reject).
MacChanges *bool `pulumi:"macChanges"`
// Virtual Switch mtu. (1280-9000)
Mtu *int `pulumi:"mtu"`
// Virtual Switch name.
Name *string `pulumi:"name"`
// Virtual Switch number of ports. (1-4096)
Ports *int `pulumi:"ports"`
// Promiscuous mode (true=Accept/false=Reject).
PromiscuousMode *bool `pulumi:"promiscuousMode"`
// Uplink configuration.
Uplinks []Uplink `pulumi:"uplinks"`
}
// The set of arguments for constructing a VirtualSwitch resource.
type VirtualSwitchArgs struct {
// Forged transmits (true=Accept/false=Reject).
ForgedTransmits pulumi.BoolPtrInput
// Virtual Switch Link Discovery Mode.
LinkDiscoveryMode pulumi.StringPtrInput
// MAC address changes (true=Accept/false=Reject).
MacChanges pulumi.BoolPtrInput
// Virtual Switch mtu. (1280-9000)
Mtu pulumi.IntPtrInput
// Virtual Switch name.
Name pulumi.StringPtrInput
// Virtual Switch number of ports. (1-4096)
Ports pulumi.IntPtrInput
// Promiscuous mode (true=Accept/false=Reject).
PromiscuousMode pulumi.BoolPtrInput
// Uplink configuration.
Uplinks UplinkArrayInput
}
func (VirtualSwitchArgs) ElementType() reflect.Type {
return reflect.TypeOf((*virtualSwitchArgs)(nil)).Elem()
}
type VirtualSwitchInput interface {
pulumi.Input
ToVirtualSwitchOutput() VirtualSwitchOutput
ToVirtualSwitchOutputWithContext(ctx context.Context) VirtualSwitchOutput
}
func (*VirtualSwitch) ElementType() reflect.Type {
return reflect.TypeOf((**VirtualSwitch)(nil)).Elem()
}
func (i *VirtualSwitch) ToVirtualSwitchOutput() VirtualSwitchOutput {
return i.ToVirtualSwitchOutputWithContext(context.Background())
}
func (i *VirtualSwitch) ToVirtualSwitchOutputWithContext(ctx context.Context) VirtualSwitchOutput {
return pulumi.ToOutputWithContext(ctx, i).(VirtualSwitchOutput)
}
// VirtualSwitchArrayInput is an input type that accepts VirtualSwitchArray and VirtualSwitchArrayOutput values.
// You can construct a concrete instance of `VirtualSwitchArrayInput` via:
//
// VirtualSwitchArray{ VirtualSwitchArgs{...} }
type VirtualSwitchArrayInput interface {
pulumi.Input
ToVirtualSwitchArrayOutput() VirtualSwitchArrayOutput
ToVirtualSwitchArrayOutputWithContext(context.Context) VirtualSwitchArrayOutput
}
type VirtualSwitchArray []VirtualSwitchInput
func (VirtualSwitchArray) ElementType() reflect.Type {
return reflect.TypeOf((*[]*VirtualSwitch)(nil)).Elem()
}
func (i VirtualSwitchArray) ToVirtualSwitchArrayOutput() VirtualSwitchArrayOutput {
return i.ToVirtualSwitchArrayOutputWithContext(context.Background())
}
func (i VirtualSwitchArray) ToVirtualSwitchArrayOutputWithContext(ctx context.Context) VirtualSwitchArrayOutput {
return pulumi.ToOutputWithContext(ctx, i).(VirtualSwitchArrayOutput)
}
// VirtualSwitchMapInput is an input type that accepts VirtualSwitchMap and VirtualSwitchMapOutput values.
// You can construct a concrete instance of `VirtualSwitchMapInput` via:
//
// VirtualSwitchMap{ "key": VirtualSwitchArgs{...} }
type VirtualSwitchMapInput interface {
pulumi.Input
ToVirtualSwitchMapOutput() VirtualSwitchMapOutput
ToVirtualSwitchMapOutputWithContext(context.Context) VirtualSwitchMapOutput
}
type VirtualSwitchMap map[string]VirtualSwitchInput
func (VirtualSwitchMap) ElementType() reflect.Type {
return reflect.TypeOf((*map[string]*VirtualSwitch)(nil)).Elem()
}
func (i VirtualSwitchMap) ToVirtualSwitchMapOutput() VirtualSwitchMapOutput {
return i.ToVirtualSwitchMapOutputWithContext(context.Background())
}
func (i VirtualSwitchMap) ToVirtualSwitchMapOutputWithContext(ctx context.Context) VirtualSwitchMapOutput {
return pulumi.ToOutputWithContext(ctx, i).(VirtualSwitchMapOutput)
}
type VirtualSwitchOutput struct{ *pulumi.OutputState }
func (VirtualSwitchOutput) ElementType() reflect.Type {
return reflect.TypeOf((**VirtualSwitch)(nil)).Elem()
}
func (o VirtualSwitchOutput) ToVirtualSwitchOutput() VirtualSwitchOutput {
return o
}
func (o VirtualSwitchOutput) ToVirtualSwitchOutputWithContext(ctx context.Context) VirtualSwitchOutput {
return o
}
// Forged transmits (true=Accept/false=Reject).
func (o VirtualSwitchOutput) ForgedTransmits() pulumi.BoolPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.BoolPtrOutput { return v.ForgedTransmits }).(pulumi.BoolPtrOutput)
}
// Virtual Switch Link Discovery Mode.
func (o VirtualSwitchOutput) LinkDiscoveryMode() pulumi.StringPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.StringPtrOutput { return v.LinkDiscoveryMode }).(pulumi.StringPtrOutput)
}
// MAC address changes (true=Accept/false=Reject).
func (o VirtualSwitchOutput) MacChanges() pulumi.BoolPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.BoolPtrOutput { return v.MacChanges }).(pulumi.BoolPtrOutput)
}
// Virtual Switch mtu. (1280-9000)
func (o VirtualSwitchOutput) Mtu() pulumi.IntPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.IntPtrOutput { return v.Mtu }).(pulumi.IntPtrOutput)
}
// Virtual Switch name.
func (o VirtualSwitchOutput) Name() pulumi.StringOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.StringOutput { return v.Name }).(pulumi.StringOutput)
}
// Virtual Switch number of ports. (1-4096)
func (o VirtualSwitchOutput) Ports() pulumi.IntPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.IntPtrOutput { return v.Ports }).(pulumi.IntPtrOutput)
}
// Promiscuous mode (true=Accept/false=Reject).
func (o VirtualSwitchOutput) PromiscuousMode() pulumi.BoolPtrOutput {
return o.ApplyT(func(v *VirtualSwitch) pulumi.BoolPtrOutput { return v.PromiscuousMode }).(pulumi.BoolPtrOutput)
}
// Uplink configuration.
func (o VirtualSwitchOutput) Uplinks() UplinkArrayOutput {
return o.ApplyT(func(v *VirtualSwitch) UplinkArrayOutput { return v.Uplinks }).(UplinkArrayOutput)
}
type VirtualSwitchArrayOutput struct{ *pulumi.OutputState }
func (VirtualSwitchArrayOutput) ElementType() reflect.Type {
return reflect.TypeOf((*[]*VirtualSwitch)(nil)).Elem()
}
func (o VirtualSwitchArrayOutput) ToVirtualSwitchArrayOutput() VirtualSwitchArrayOutput {
return o
}
func (o VirtualSwitchArrayOutput) ToVirtualSwitchArrayOutputWithContext(ctx context.Context) VirtualSwitchArrayOutput {
return o
}
func (o VirtualSwitchArrayOutput) Index(i pulumi.IntInput) VirtualSwitchOutput {
return pulumi.All(o, i).ApplyT(func(vs []interface{}) *VirtualSwitch {
return vs[0].([]*VirtualSwitch)[vs[1].(int)]
}).(VirtualSwitchOutput)
}
type VirtualSwitchMapOutput struct{ *pulumi.OutputState }
func (VirtualSwitchMapOutput) ElementType() reflect.Type {
return reflect.TypeOf((*map[string]*VirtualSwitch)(nil)).Elem()
}
func (o VirtualSwitchMapOutput) ToVirtualSwitchMapOutput() VirtualSwitchMapOutput {
return o
}
func (o VirtualSwitchMapOutput) ToVirtualSwitchMapOutputWithContext(ctx context.Context) VirtualSwitchMapOutput {
return o
}
func (o VirtualSwitchMapOutput) MapIndex(k pulumi.StringInput) VirtualSwitchOutput {
return pulumi.All(o, k).ApplyT(func(vs []interface{}) *VirtualSwitch {
return vs[0].(map[string]*VirtualSwitch)[vs[1].(string)]
}).(VirtualSwitchOutput)
}
func init() {
pulumi.RegisterInputType(reflect.TypeOf((*VirtualSwitchInput)(nil)).Elem(), &VirtualSwitch{})
pulumi.RegisterInputType(reflect.TypeOf((*VirtualSwitchArrayInput)(nil)).Elem(), VirtualSwitchArray{})
pulumi.RegisterInputType(reflect.TypeOf((*VirtualSwitchMapInput)(nil)).Elem(), VirtualSwitchMap{})
pulumi.RegisterOutputType(VirtualSwitchOutput{})
pulumi.RegisterOutputType(VirtualSwitchArrayOutput{})
pulumi.RegisterOutputType(VirtualSwitchMapOutput{})
}