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I don't buffer the save file, I write it every time. Ok, I think I understand the problem, imagine that you are using the windows version of the emulator. In windows it is always worth use a fflush() after the fwrite() to force the write of file. Thanks for the report.
I noticed the hard way that the Emulator doesn't write the save file of the game until the Emulator is closed.
As my Emulator crashed and i had played A Lot (even restarting the Emulator and continuing on the save file) the data from that time was lost.
So the save file i had when i started up the Emulator next time was from when i last closed it down.
This should be changed, there is no reason to buffer the save file, cause then this kind of things can happen.
Of course it's a rare occurrence, but as it can be prevented it should:)
Thanks!
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