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Enhancement: On-Screen Input Display #27
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Actually I have an On-Screen Input Display that use only during the execution of a TAS video. Can I add an option to display it even during normal use of the emulator. |
Yes, that would be fantastic! Just a simple UI toggle option to allow us to use it with 'normal' use of the emulator. Just need to make sure there is as close to ZERO delay as possible when it comes to 1:1 display of the button. If I am using a wired keyboard and I press 'A' button in Super Mario Bros 1 then it should immediately cause Mario to jump in-game. It has to be as close to zero-delay input latency as possible. I need to prove that there is little to no input latency in puNES even with USB controllers so I am going to be testing this out and need an accurate display of how emulator detects input so that I can do this. |
Would love to see these added to the releases page. I think that puNES can finally be considered a good v1.01 release. :) Fixed:
Features:
Bugs:
Issues:
Personal Thoughts:
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Without this option, the battery RAM it's saved when you close the emulator or change rom.
PPU Overclock settings are per-gmae settings that is valid for the single ROM to which are applied. Load the game and will be automatically loaded.
This is not a bug. Are messages of QT lib that try to change the size of some elements of the window when it is still not visible.
It's not a issue. This console is present only in WIP version and I use for debug purpose.
:)
I simply added them because I like them. :)
This is also on my list of things to do. |
According to Google Translate, you use Italian. It is quite different from Spanish. I'd like to request another addition to that ToDo list of yours: Change code comments from Italian to English. There are many people that thought the Emulator itself was Italian-only because of this. Just want to expand the audience a bit. We can keep Italian-language documentation and comments but we should have English versions as well. As always, I greatly appreciate the responses. Thanks! |
I would like to see this implemented similar to how FCEUX already shows an input display that shows when the emulator detects input.
There are many continuing to criticize puNES for 'input latency' despite it being fixed in v0.79 so I would like to resolve this issue with some definitive proof that it isn't the emulator at fault. It is far easier to do it with an accurate on-screen display.
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