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Handler.purs
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Handler.purs
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module Freedom.Markup.Handler where
import Prelude
import Effect (Effect)
import Freedom.UI (Operation, VNode, handle)
import Web.Event.Event (Event)
onAbort
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onAbort = handle "onabort"
onBlur
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onBlur = handle "onblur"
onCancel
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onCancel = handle "oncancel"
onCanPlay
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onCanPlay = handle "oncanplay"
onCanPlayThrough
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onCanPlayThrough = handle "oncanplaythrough"
onChange
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onChange = handle "onchange"
onClick
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onClick = handle "onclick"
onContextMenu
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onContextMenu = handle "oncontextmenu"
onCueChange
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onCueChange = handle "oncuechange"
onDoubleClick
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDoubleClick = handle "ondblclick"
onDrag
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDrag = handle "ondrag"
onDragEnd
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDragEnd = handle "ondragend"
onDragEnter
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDragEnter = handle "ondragenter"
onDragLeave
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDragLeave = handle "ondragleave"
onDragOver
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDragOver = handle "ondragover"
onDragStart
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDragStart = handle "ondragstart"
onDrop
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDrop = handle "ondrop"
onDurationChange
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onDurationChange = handle "ondurationchange"
onEmptied
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onEmptied = handle "onemptied"
onEnded
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onEnded = handle "onended"
onError
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onError = handle "onerror"
onFocus
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onFocus = handle "onfocus"
onInput
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onInput = handle "oninput"
onInvalid
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onInvalid = handle "oninvalid"
onKeyDown
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onKeyDown = handle "onkeydown"
onKeyPress
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onKeyPress = handle "onkeypress"
onKeyUp
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onKeyUp = handle "onkeyup"
onLoad
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onLoad = handle "onload"
onLoadedData
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onLoadedData = handle "onloadeddata"
onLoadedMetadata
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onLoadedMetadata = handle "onloadedmetadata"
onLoadStart
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onLoadStart = handle "onloadstart"
onMouseDown
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseDown = handle "onmousedown"
onMouseEnter
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseEnter = handle "onmouseenter"
onMouseLeave
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseLeave = handle "onmouseleave"
onMouseMove
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseMove = handle "onmousemove"
onMouseOut
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseOut = handle "onmouseout"
onMouseOver
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseOver = handle "onmouseover"
onMouseUp
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onMouseUp = handle "onmouseup"
onPause
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPause = handle "onpause"
onPlay
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPlay = handle "onplay"
onPlaying
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPlaying = handle "onplaying"
onProgress
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onProgress = handle "onprogress"
onRateChange
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onRateChange = handle "onratechange"
onReset
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onReset = handle "onreset"
onScroll
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onScroll = handle "onscroll"
onSeeked
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onSeeked = handle "onseeked"
onSeeking
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onSeeking = handle "onseeking"
onSelect
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onSelect = handle "onselect"
onStalled
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onStalled = handle "onstalled"
onSubmit
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onSubmit = handle "onsubmit"
onSuspend
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onSuspend = handle "onsuspend"
onTimeUpdate
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onTimeUpdate = handle "ontimeupdate"
onToggle
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onToggle = handle "ontoggle"
onVolumeChange
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onVolumeChange = handle "onvolumechange"
onWaiting
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onWaiting = handle "onwaiting"
onWheel
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onWheel = handle "onwheel"
onPointerDown
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerDown = handle "onpointerdown"
onPointerMove
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerMove = handle "onpointermove"
onPointerUp
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerUp = handle "onpointerup"
onPointerCancel
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerCancel = handle "onpointercancel"
onPointerOver
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerOver = handle "onpointerover"
onPointerOut
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerOut = handle "onpointerout"
onPointerEnter
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerEnter = handle "onpointerenter"
onPointerLeave
:: forall state
. (Event -> Operation state -> Effect Unit)
-> VNode state
-> VNode state
onPointerLeave = handle "onpointerleave"