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day_09.rst

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Day 9 - Physics and Path Following

Following a path in Blender

Rigid body physics in Blender

  • Introduction to rigid body physics
  • Add a plane
  • Move box
  • Random color
  • Add physics to box
  • Add physics to plane
  • Change plane to not be dynamic
  • Make more cubes
  • Add more shapes
  • What happens if we start with colliding shapes?
  • Add animated box
  • Add rigid body. Doesn't move. Change from 'dynamic' to 'animated'
  • Talk about mass and size
  • Talk about scaling
  • Talk about collision types (convex, concave, etc)

Soft body physics in Blender

  • Introduction to soft body physics
  • Add plane
  • Move up cube
  • Change to random color
  • Add soft body
  • Play
  • Uncheck goal
  • Play
  • Turn collision on for the floor
  • Cube collapses.
  • Select cube
  • Change bend to 1
  • Subdivide
  • Shade smooth
  • Make more cubes
  • Cubes overlap
  • Turn collision on for each cube
  • Talk about self-collision
  • UV vs. Icosphere
  • Change to cycles
  • Talk about TWO places you have to set things to enable GPU rendering
  • Add in transparency
  • Add in gloss

Watch Tears of Steel

  • What is the plot of the movie?
  • What is the message?
  • Do the artists accomplish the message?
  • How could it have been better?
  • What is new technically that this video is showcasing?

Put a 3D object into a video