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agent.go
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agent.go
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package gogame
import (
"io"
"net"
"reflect"
"strings"
"sync/atomic"
"github.com/pyihe/gogame/network"
"github.com/pyihe/gogame/pkg/log"
)
type AgentHook interface {
OnConnect(Agent)
OnClose(Agent)
}
type Agent interface {
WriteMsg(msg interface{})
LocalAddr() net.Addr
RemoteAddr() net.Addr
Close()
UserData() interface{}
SetUserData(data interface{})
}
type gateAgent struct {
conn network.Conn // 底层连接
gate *Gate // 所属gate
userData atomic.Value // 附加数据
}
func (a *gateAgent) Run() {
for {
data, err := a.conn.ReadMsg()
if err != nil {
if err != io.EOF && !strings.Contains(err.Error(), "use of closed network connection") {
log.Printf("read message: %v", err)
}
break
}
if a.gate.Processor != nil {
msg, err := a.gate.Processor.Unmarshal(data)
if err != nil {
log.Printf("unmarshal message error: %v", err)
break
}
err = a.gate.Processor.Route(msg, a)
if err != nil {
log.Printf("route message error: %v", err)
break
}
}
}
}
func (a *gateAgent) OnClose() {
if handler := a.gate.AgentHandler; handler != nil {
handler.OnClose(a)
}
}
func (a *gateAgent) OnConnect() {
if handler := a.gate.AgentHandler; handler != nil {
handler.OnConnect(a)
}
}
func (a *gateAgent) WriteMsg(msg interface{}) {
if a.gate.Processor != nil {
data, err := a.gate.Processor.Marshal(msg)
if err != nil {
log.Printf("marshal message %v error: %v", reflect.TypeOf(msg), err)
return
}
err = a.conn.WriteMsg(data)
if err != nil {
log.Printf("write message %v error: %v", reflect.TypeOf(msg), err)
}
}
}
func (a *gateAgent) LocalAddr() net.Addr {
return a.conn.LocalAddr()
}
func (a *gateAgent) RemoteAddr() net.Addr {
return a.conn.RemoteAddr()
}
func (a *gateAgent) Close() {
a.conn.Close()
}
func (a *gateAgent) UserData() interface{} {
return a.userData.Load()
}
func (a *gateAgent) SetUserData(data interface{}) {
a.userData.Store(data)
}