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Isolate View on Playblast #367

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tokejepsen opened this issue Jul 22, 2020 · 7 comments
Closed

Isolate View on Playblast #367

tokejepsen opened this issue Jul 22, 2020 · 7 comments
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host: Maya type: enhancement Enhancements to existing functionality

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@tokejepsen
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Goal

To be able to isolate the view on certain objects when playblasting.

@tokejepsen tokejepsen added type: enhancement Enhancements to existing functionality host: Maya labels Jul 22, 2020
@tokejepsen
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Just thinking aloud here, but there could be an option on the review instance to isolate the view to "animation" geometry only. That way you would only get the rigs and not the proxy geometry, and shader/material manipulation is not needed.

@tokejepsen
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I was envisioning an option called "Isolate View" where you could choose which family of instance to isolate the view to.

@tokejepsen tokejepsen self-assigned this Jul 22, 2020
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Branch feature/367-Isolate_View_on_Playblast created!

@tokejepsen
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@antirotor did you have some use cases for this as well?

@tokejepsen
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and @mkolar?

@mkolar
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mkolar commented Jul 26, 2020

Yes we have use for this. Mostly for modelling reviews actually. Clients often want to publish multiple LODs from a single maya scene, but to be able to review them individually, we'd need to trigger isolate view for each turnaround. It's actually not completely trivial in this case. Imagine a scene like this.

- model_high_GRP
- model_low_GRP
- model_proxy_GRP
- review_stage_GRP

The models are publishable instances, but the the stage is just helper geometry that we want to see in the review. For example a simple geometry platform model.

We'd need to be able to specify what exactly we want to isolate.

@tokejepsen
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So I guess for your use case @mkolar, we would need multiple review instances and somehow assign a single model instance to each?

The easiest workflow I can think of, is to be able to assign the any objectset to a review objectset. When publishing, if there are any objectsets in the review, only those will be shown, else everything in camera will be shown.
I dont really like the implicit nature of showing everything when no objectsets are assigned. Got any ideas to make this more explicit?

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Labels
host: Maya type: enhancement Enhancements to existing functionality
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