-
Notifications
You must be signed in to change notification settings - Fork 0
/
utils.gd
65 lines (57 loc) · 1.34 KB
/
utils.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
extends Node
const keys = [KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K]
const intro_text_by_level = [
"",
"Chapter One\n\nThe First Pitch",
"Chapter Two\n\nThe High Notes",
"Chapter Three\n\nThe Last Bar"
]
const songs_beats_per_second = [
0,
0.5455,
0.5455,
0.5455,
0.5455,
0.5455,
0.5455
]
enum DisplayScene {
NONE,
INTRO,
PLAYING,
DEATH
}
static func is_playing_lyre():
for key in keys:
if Input.is_key_pressed(key):
return true
return false
static func get_notes_played():
var notes_played = []
if Input.is_key_pressed(utils.keys[0]):
notes_played.push_back(1)
if Input.is_key_pressed(utils.keys[1]):
notes_played.push_back(2)
if Input.is_key_pressed(utils.keys[2]):
notes_played.push_back(3)
if Input.is_key_pressed(utils.keys[3]):
notes_played.push_back(4)
if Input.is_key_pressed(utils.keys[4]):
notes_played.push_back(5)
if Input.is_key_pressed(utils.keys[5]):
notes_played.push_back(6)
if Input.is_key_pressed(utils.keys[6]):
notes_played.push_back(7)
if Input.is_key_pressed(utils.keys[7]):
notes_played.push_back(8)
return notes_played
static func get_transition_text(level):
return intro_text_by_level[level]
static func get_level_scene(level):
match level:
1:
return load('res://LevelOne.tscn')
2:
return load('res://LevelTwo.tscn')
3:
return load('res://LevelThree.tscn')