/
game.py
195 lines (157 loc) · 7.92 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
#!/usr/bin/env python
#
# A library that provides a Python interface to the Telegram Bot API
# Copyright (C) 2015-2024
# Leandro Toledo de Souza <devs@python-telegram-bot.org>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this program. If not, see [http://www.gnu.org/licenses/].
"""This module contains an object that represents a Telegram Game."""
from typing import TYPE_CHECKING, Dict, List, Optional, Sequence, Tuple
from telegram._files.animation import Animation
from telegram._files.photosize import PhotoSize
from telegram._messageentity import MessageEntity
from telegram._telegramobject import TelegramObject
from telegram._utils.argumentparsing import parse_sequence_arg
from telegram._utils.types import JSONDict
if TYPE_CHECKING:
from telegram import Bot
class Game(TelegramObject):
"""
This object represents a game. Use `BotFather <https://t.me/BotFather>`_ to create and edit
games, their short names will act as unique identifiers.
Objects of this class are comparable in terms of equality. Two objects of this class are
considered equal, if their :attr:`title`, :attr:`description` and :attr:`photo` are equal.
Args:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (Sequence[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game
message in chats.
.. versionchanged:: 20.0
|sequenceclassargs|
text (:obj:`str`, optional): Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
using :meth:`telegram.Bot.edit_message_text`.
0-:tg-const:`telegram.constants.MessageLimit.MAX_TEXT_LENGTH` characters.
text_entities (Sequence[:class:`telegram.MessageEntity`], optional): Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
.. versionchanged:: 20.0
|sequenceclassargs|
animation (:class:`telegram.Animation`, optional): Animation that will be displayed in the
game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
Attributes:
title (:obj:`str`): Title of the game.
description (:obj:`str`): Description of the game.
photo (Tuple[:class:`telegram.PhotoSize`]): Photo that will be displayed in the game
message in chats.
.. versionchanged:: 20.0
|tupleclassattrs|
text (:obj:`str`): Optional. Brief description of the game or high scores included in the
game message. Can be automatically edited to include current high scores for the game
when the bot calls :meth:`telegram.Bot.set_game_score`, or manually edited
using :meth:`telegram.Bot.edit_message_text`.
0-:tg-const:`telegram.constants.MessageLimit.MAX_TEXT_LENGTH` characters.
text_entities (Tuple[:class:`telegram.MessageEntity`]): Optional. Special entities that
appear in text, such as usernames, URLs, bot commands, etc.
This tuple is empty if the message does not contain text entities.
.. versionchanged:: 20.0
|tupleclassattrs|
animation (:class:`telegram.Animation`): Optional. Animation that will be displayed in the
game message in chats. Upload via `BotFather <https://t.me/BotFather>`_.
"""
__slots__ = (
"animation",
"description",
"photo",
"text",
"text_entities",
"title",
)
def __init__(
self,
title: str,
description: str,
photo: Sequence[PhotoSize],
text: Optional[str] = None,
text_entities: Optional[Sequence[MessageEntity]] = None,
animation: Optional[Animation] = None,
*,
api_kwargs: Optional[JSONDict] = None,
):
super().__init__(api_kwargs=api_kwargs)
# Required
self.title: str = title
self.description: str = description
self.photo: Tuple[PhotoSize, ...] = parse_sequence_arg(photo)
# Optionals
self.text: Optional[str] = text
self.text_entities: Tuple[MessageEntity, ...] = parse_sequence_arg(text_entities)
self.animation: Optional[Animation] = animation
self._id_attrs = (self.title, self.description, self.photo)
self._freeze()
@classmethod
def de_json(cls, data: Optional[JSONDict], bot: "Bot") -> Optional["Game"]:
"""See :meth:`telegram.TelegramObject.de_json`."""
data = cls._parse_data(data)
if not data:
return None
data["photo"] = PhotoSize.de_list(data.get("photo"), bot)
data["text_entities"] = MessageEntity.de_list(data.get("text_entities"), bot)
data["animation"] = Animation.de_json(data.get("animation"), bot)
return super().de_json(data=data, bot=bot)
def parse_text_entity(self, entity: MessageEntity) -> str:
"""Returns the text from a given :class:`telegram.MessageEntity`.
Note:
This method is present because Telegram calculates the offset and length in
UTF-16 codepoint pairs, which some versions of Python don't handle automatically.
(That is, you can't just slice ``Message.text`` with the offset and length.)
Args:
entity (:class:`telegram.MessageEntity`): The entity to extract the text from. It must
be an entity that belongs to this message.
Returns:
:obj:`str`: The text of the given entity.
Raises:
RuntimeError: If this game has no text.
"""
if not self.text:
raise RuntimeError("This Game has no 'text'.")
entity_text = self.text.encode("utf-16-le")
entity_text = entity_text[entity.offset * 2 : (entity.offset + entity.length) * 2]
return entity_text.decode("utf-16-le")
def parse_text_entities(self, types: Optional[List[str]] = None) -> Dict[MessageEntity, str]:
"""
Returns a :obj:`dict` that maps :class:`telegram.MessageEntity` to :obj:`str`.
It contains entities from this message filtered by their
:attr:`~telegram.MessageEntity.type` attribute as the key, and the text that each entity
belongs to as the value of the :obj:`dict`.
Note:
This method should always be used instead of the :attr:`text_entities` attribute, since
it calculates the correct substring from the message text based on UTF-16 codepoints.
See :attr:`parse_text_entity` for more info.
Args:
types (List[:obj:`str`], optional): List of :class:`telegram.MessageEntity` types as
strings. If the :attr:`~telegram.MessageEntity.type` attribute of an entity is
contained in this list, it will be returned. Defaults to
:attr:`telegram.MessageEntity.ALL_TYPES`.
Returns:
Dict[:class:`telegram.MessageEntity`, :obj:`str`]: A dictionary of entities mapped to
the text that belongs to them, calculated based on UTF-16 codepoints.
"""
if types is None:
types = MessageEntity.ALL_TYPES
return {
entity: self.parse_text_entity(entity)
for entity in self.text_entities
if entity.type in types
}