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This repository has been archived by the owner on Dec 11, 2020. It is now read-only.
Hi, I just wanted to find out. Why after starting server/client and transferring parameters --num_episode 4 to the server, it's simply ignored and both(server, client) just endlessly send batches to each other(as I understand, client sends and server only accepts).
And I notice that server gets stuck in GCWrapper method called run() on this line: smem = self.GC.wait ()
Also I would to know why server sends message to client every 5-10 seconds: TrainCtrl client: ReplyMsg [local-2341-rl-test-2-70c-4c32-ccee-2ef4]: {"state": {"content": 27}}
Where this is in the code?
Of course I understand that OnReply() method in TrainCtrl is being called, but it essentially stops the client and informs him that it's necessary to save everything in json and send it to the server right now.
I want the client just periodically send information about the passed stage (the client will call the nn itself), and the server would simply receive information and don't put on pause the client’s operations every 5-10 seconds.
The text was updated successfully, but these errors were encountered:
alatyshe
changed the title
experimental branch
experimental branch tutorial_distri infinite loop
Oct 24, 2018
Thanks for your interest! @alatyshe
The server will send the client message from time to time to make sure the client doesn't die. The server itself has a 20-minute (if I remember correctly) timer. If the client didn't respond then it is regarded as dead. If you open 2000 clients this is likely to happen.
Ok, I understand, but where can I change this timer, or is it even better to change the messages sent from the server to the client and vice versa?
I mean which class or method is response for that.
ps idk how to debug such a big project with dynamic libraries on remote server.
Hi, I just wanted to find out. Why after starting server/client and transferring parameters --num_episode 4 to the server, it's simply ignored and both(server, client) just endlessly send batches to each other(as I understand, client sends and server only accepts).
And I notice that server gets stuck in GCWrapper method called run() on this line:
smem = self.GC.wait ()
Also I would to know why server sends message to client every 5-10 seconds:
TrainCtrl client: ReplyMsg [local-2341-rl-test-2-70c-4c32-ccee-2ef4]: {"state": {"content": 27}}
Where this is in the code?
Of course I understand that OnReply() method in TrainCtrl is being called, but it essentially stops the client and informs him that it's necessary to save everything in json and send it to the server right now.
I want the client just periodically send information about the passed stage (the client will call the nn itself), and the server would simply receive information and don't put on pause the client’s operations every 5-10 seconds.
The text was updated successfully, but these errors were encountered: