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contributing.md

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Contributing to PyUnity

We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:

  • Reporting a bug
  • Discussing the current state of the code
  • Submitting a fix
  • Proposing new features
  • Becoming a maintainer

We Develop with Github

We use github to host code, to track issues and feature requests, as well as accept pull requests.

We Use Github Flow, So All Code Changes Happen Through Pull Requests

Pull requests are the best way to propose changes to the codebase (we use Github Flow). We actively welcome your pull requests:

  1. Fork the repo and create your branch from main.
  2. If you've added code that should be tested, add tests.
  3. If you've changed APIs, update the documentation.
  4. Ensure the test suite passes.
  5. Make sure your code lints.
  6. Issue that pull request!

Any contributions you make will be under the MIT Software License

In short, when you submit code changes, your submissions will be understood under the same MIT License that covers the project. Feel free to contact the maintainers if that's a concern.

Report bugs using Github's issues

We use GitHub issues to track public bugs. Report a bug by opening a new issue; it's that easy!

Great Bug Reports tend to have:

  • A quick summary and/or background
  • Steps to reproduce
  • What you expected would happen
  • What actually happens
  • Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)

People love thorough bug reports. I'm not even kidding.

Use a Consistent Coding Style

  • 4 spaces for indentation rather than tabs

  • Adhere to our naming convention (it's a little different to Python's standard one):

    • PascalCase for class names
    • camelCase for all functions and attributes, including Qt slots and event handlers
  • Add comments wherever needed, to explain what your changes do

License

By contributing, you agree that your contributions will be licensed under its MIT License.

References

This document was adapted from the open-source contribution guidelines for Facebook's Draft.