/
pyconau-2010--python-in-video-games-and-multimedi.json
33 lines (33 loc) · 1.49 KB
/
pyconau-2010--python-in-video-games-and-multimedi.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
{
"alias": "video/467/pyconau-2010--python-in-video-games-and-multimedi",
"category": "PyCon AU 2010",
"copyright_text": "Creative Commons Attribution-NonCommercial-ShareAlike 3.0",
"description": "Python in Video Games and Multimedia Projects\n\nPresented by Mr. Chris McCormick\n\nThis talk will cover several real-world uses of Python in cross platform\nvideo game and multimedia projects, and the tips, tricks, and techniques\nI learned along the way whilst working on those projects. I'll speak\nabout the issues involved in cross platform desktop dev with wxPython,\ninterfacing with multimedia programs using subprocess, spreading load\nwith multiprocessing, developing for the web on small devices with\nDjango, and when and how to write custom network servers using asyncore.\n",
"duration": null,
"id": 467,
"language": "eng",
"quality_notes": "",
"recorded": "2010-06-26",
"slug": "pyconau-2010--python-in-video-games-and-multimedi",
"speakers": [
"Chris McCormick"
],
"summary": "",
"tags": [
"games",
"handheld",
"multimedia",
"network",
"pyconau",
"pyconau2010",
"web"
],
"thumbnail_url": "https://archive.org/services/img/pyvideo_467___pyconau-2010-python-in-video-games-and-multimedia-projects",
"title": "PyConAU 2010: Python in Video Games and Multimedia Projects",
"videos": [
{
"type": "archive.org",
"url": "https://archive.org/details/pyvideo_467___pyconau-2010-python-in-video-games-and-multimedia-projects"
}
]
}