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classids.go
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classids.go
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// generated by gen_classids -classes ./classes.txt -output ./classids.go; DO NOT EDIT
package unity
import "fmt"
const (
Null ClassID = 0
GameObject ClassID = 1
Component ClassID = 2
LevelGameManager ClassID = 3
Transform ClassID = 4
TimeManager ClassID = 5
GlobalGameManager ClassID = 6
Behaviour ClassID = 8
GameManager ClassID = 9
AudioManager ClassID = 11
ParticleAnimator ClassID = 12
InputManager ClassID = 13
EllipsoidParticleEmitter ClassID = 15
Pipeline ClassID = 17
EditorExtension ClassID = 18
Physics2DSettings ClassID = 19
Camera ClassID = 20
Material ClassID = 21
MeshRenderer ClassID = 23
Renderer ClassID = 25
ParticleRenderer ClassID = 26
Texture ClassID = 27
Texture2D ClassID = 28
SceneSettings ClassID = 29
GraphicsSettings ClassID = 30
MeshFilter ClassID = 33
OcclusionPortal ClassID = 41
Mesh ClassID = 43
Skybox ClassID = 45
QualitySettings ClassID = 47
Shader ClassID = 48
TextAsset ClassID = 49
Rigidbody2D ClassID = 50
Physics2DManager ClassID = 51
Collider2D ClassID = 53
Rigidbody ClassID = 54
PhysicsManager ClassID = 55
Collider ClassID = 56
Joint ClassID = 57
CircleCollider2D ClassID = 58
HingeJoint ClassID = 59
PolygonCollider2D ClassID = 60
BoxCollider2D ClassID = 61
PhysicsMaterial2D ClassID = 62
MeshCollider ClassID = 64
BoxCollider ClassID = 65
SpriteCollider2D ClassID = 66
EdgeCollider2D ClassID = 68
ComputeShader ClassID = 72
AnimationClip ClassID = 74
ConstantForce ClassID = 75
WorldParticleCollider ClassID = 76
TagManager ClassID = 78
AudioListener ClassID = 81
AudioSource ClassID = 82
AudioClip ClassID = 83
RenderTexture ClassID = 84
MeshParticleEmitter ClassID = 87
ParticleEmitter ClassID = 88
Cubemap ClassID = 89
Avatar ClassID = 90
AnimatorController ClassID = 91
GUILayer ClassID = 92
RuntimeAnimatorController ClassID = 93
ScriptMapper ClassID = 94
Animator ClassID = 95
TrailRenderer ClassID = 96
DelayedCallManager ClassID = 98
TextMesh ClassID = 102
RenderSettings ClassID = 104
Light ClassID = 108
CGProgram ClassID = 109
BaseAnimationTrack ClassID = 110
Animation ClassID = 111
MonoBehaviour ClassID = 114
MonoScript ClassID = 115
MonoManager ClassID = 116
Texture3D ClassID = 117
NewAnimationTrack ClassID = 118
Projector ClassID = 119
LineRenderer ClassID = 120
Flare ClassID = 121
Halo ClassID = 122
LensFlare ClassID = 123
FlareLayer ClassID = 124
HaloLayer ClassID = 125
NavMeshAreas ClassID = 126
HaloManager ClassID = 127
Font ClassID = 128
PlayerSettings ClassID = 129
NamedObject ClassID = 130
GUITexture ClassID = 131
GUIText ClassID = 132
GUIElement ClassID = 133
PhysicMaterial ClassID = 134
SphereCollider ClassID = 135
CapsuleCollider ClassID = 136
SkinnedMeshRenderer ClassID = 137
FixedJoint ClassID = 138
RaycastCollider ClassID = 140
BuildSettings ClassID = 141
AssetBundle ClassID = 142
CharacterController ClassID = 143
CharacterJoint ClassID = 144
SpringJoint ClassID = 145
WheelCollider ClassID = 146
ResourceManager ClassID = 147
NetworkView ClassID = 148
NetworkManager ClassID = 149
PreloadData ClassID = 150
MovieTexture ClassID = 152
ConfigurableJoint ClassID = 153
TerrainCollider ClassID = 154
MasterServerInterface ClassID = 155
TerrainData ClassID = 156
LightmapSettings ClassID = 157
WebCamTexture ClassID = 158
EditorSettings ClassID = 159
InteractiveCloth ClassID = 160
ClothRenderer ClassID = 161
EditorUserSettings ClassID = 162
SkinnedCloth ClassID = 163
AudioReverbFilter ClassID = 164
AudioHighPassFilter ClassID = 165
AudioChorusFilter ClassID = 166
AudioReverbZone ClassID = 167
AudioEchoFilter ClassID = 168
AudioLowPassFilter ClassID = 169
AudioDistortionFilter ClassID = 170
SparseTexture ClassID = 171
AudioBehaviour ClassID = 180
AudioFilter ClassID = 181
WindZone ClassID = 182
Cloth ClassID = 183
SubstanceArchive ClassID = 184
ProceduralMaterial ClassID = 185
ProceduralTexture ClassID = 186
OffMeshLink ClassID = 191
OcclusionArea ClassID = 192
Tree ClassID = 193
NavMeshObsolete ClassID = 194
NavMeshAgent ClassID = 195
NavMeshSettings ClassID = 196
LightProbesLegacy ClassID = 197
ParticleSystem ClassID = 198
ParticleSystemRenderer ClassID = 199
ShaderVariantCollection ClassID = 200
LODGroup ClassID = 205
BlendTree ClassID = 206
Motion ClassID = 207
NavMeshObstacle ClassID = 208
TerrainInstance ClassID = 210
SpriteRenderer ClassID = 212
Sprite ClassID = 213
CachedSpriteAtlas ClassID = 214
ReflectionProbe ClassID = 215
ReflectionProbes ClassID = 216
LightProbeGroup ClassID = 220
AnimatorOverrideController ClassID = 221
CanvasRenderer ClassID = 222
Canvas ClassID = 223
RectTransform ClassID = 224
CanvasGroup ClassID = 225
BillboardAsset ClassID = 226
BillboardRenderer ClassID = 227
SpeedTreeWindAsset ClassID = 228
AnchoredJoint2D ClassID = 229
Joint2D ClassID = 230
SpringJoint2D ClassID = 231
DistanceJoint2D ClassID = 232
HingeJoint2D ClassID = 233
SliderJoint2D ClassID = 234
WheelJoint2D ClassID = 235
NavMeshData ClassID = 238
AudioMixer ClassID = 240
AudioMixerController ClassID = 241
AudioMixerGroupController ClassID = 243
AudioMixerEffectController ClassID = 244
AudioMixerSnapshotController ClassID = 245
PhysicsUpdateBehaviour2D ClassID = 246
ConstantForce2D ClassID = 247
Effector2D ClassID = 248
AreaEffector2D ClassID = 249
PointEffector2D ClassID = 250
PlatformEffector2D ClassID = 251
SurfaceEffector2D ClassID = 252
LightProbes ClassID = 258
SampleClip ClassID = 271
AudioMixerSnapshot ClassID = 272
AudioMixerGroup ClassID = 273
AssetBundleManifest ClassID = 290
Prefab ClassID = 1001
EditorExtensionImpl ClassID = 1002
AssetImporter ClassID = 1003
AssetDatabase ClassID = 1004
Mesh3DSImporter ClassID = 1005
TextureImporter ClassID = 1006
ShaderImporter ClassID = 1007
ComputeShaderImporter ClassID = 1008
AvatarMask ClassID = 1011
AudioImporter ClassID = 1020
HierarchyState ClassID = 1026
GUIDSerializer ClassID = 1027
AssetMetaData ClassID = 1028
DefaultAsset ClassID = 1029
DefaultImporter ClassID = 1030
TextScriptImporter ClassID = 1031
SceneAsset ClassID = 1032
NativeFormatImporter ClassID = 1034
MonoImporter ClassID = 1035
AssetServerCache ClassID = 1037
LibraryAssetImporter ClassID = 1038
ModelImporter ClassID = 1040
FBXImporter ClassID = 1041
TrueTypeFontImporter ClassID = 1042
MovieImporter ClassID = 1044
EditorBuildSettings ClassID = 1045
DDSImporter ClassID = 1046
InspectorExpandedState ClassID = 1048
AnnotationManager ClassID = 1049
PluginImporter ClassID = 1050
EditorUserBuildSettings ClassID = 1051
PVRImporter ClassID = 1052
ASTCImporter ClassID = 1053
KTXImporter ClassID = 1054
AnimatorStateTransition ClassID = 1101
AnimatorState ClassID = 1102
HumanTemplate ClassID = 1105
AnimatorStateMachine ClassID = 1107
PreviewAssetType ClassID = 1108
AnimatorTransition ClassID = 1109
SpeedTreeImporter ClassID = 1110
AnimatorTransitionBase ClassID = 1111
SubstanceImporter ClassID = 1112
LightmapParameters ClassID = 1113
LightmapSnapshot ClassID = 1120
)
func (c ClassID) String() string {
switch c {
case 1:
return "GameObject"
case 2:
return "Component"
case 3:
return "LevelGameManager"
case 4:
return "Transform"
case 5:
return "TimeManager"
case 6:
return "GlobalGameManager"
case 8:
return "Behaviour"
case 9:
return "GameManager"
case 11:
return "AudioManager"
case 12:
return "ParticleAnimator"
case 13:
return "InputManager"
case 15:
return "EllipsoidParticleEmitter"
case 17:
return "Pipeline"
case 18:
return "EditorExtension"
case 19:
return "Physics2DSettings"
case 20:
return "Camera"
case 21:
return "Material"
case 23:
return "MeshRenderer"
case 25:
return "Renderer"
case 26:
return "ParticleRenderer"
case 27:
return "Texture"
case 28:
return "Texture2D"
case 29:
return "SceneSettings"
case 30:
return "GraphicsSettings"
case 33:
return "MeshFilter"
case 41:
return "OcclusionPortal"
case 43:
return "Mesh"
case 45:
return "Skybox"
case 47:
return "QualitySettings"
case 48:
return "Shader"
case 49:
return "TextAsset"
case 50:
return "Rigidbody2D"
case 51:
return "Physics2DManager"
case 53:
return "Collider2D"
case 54:
return "Rigidbody"
case 55:
return "PhysicsManager"
case 56:
return "Collider"
case 57:
return "Joint"
case 58:
return "CircleCollider2D"
case 59:
return "HingeJoint"
case 60:
return "PolygonCollider2D"
case 61:
return "BoxCollider2D"
case 62:
return "PhysicsMaterial2D"
case 64:
return "MeshCollider"
case 65:
return "BoxCollider"
case 66:
return "SpriteCollider2D"
case 68:
return "EdgeCollider2D"
case 72:
return "ComputeShader"
case 74:
return "AnimationClip"
case 75:
return "ConstantForce"
case 76:
return "WorldParticleCollider"
case 78:
return "TagManager"
case 81:
return "AudioListener"
case 82:
return "AudioSource"
case 83:
return "AudioClip"
case 84:
return "RenderTexture"
case 87:
return "MeshParticleEmitter"
case 88:
return "ParticleEmitter"
case 89:
return "Cubemap"
case 90:
return "Avatar"
case 91:
return "AnimatorController"
case 92:
return "GUILayer"
case 93:
return "RuntimeAnimatorController"
case 94:
return "ScriptMapper"
case 95:
return "Animator"
case 96:
return "TrailRenderer"
case 98:
return "DelayedCallManager"
case 102:
return "TextMesh"
case 104:
return "RenderSettings"
case 108:
return "Light"
case 109:
return "CGProgram"
case 110:
return "BaseAnimationTrack"
case 111:
return "Animation"
case 114:
return "MonoBehaviour"
case 115:
return "MonoScript"
case 116:
return "MonoManager"
case 117:
return "Texture3D"
case 118:
return "NewAnimationTrack"
case 119:
return "Projector"
case 120:
return "LineRenderer"
case 121:
return "Flare"
case 122:
return "Halo"
case 123:
return "LensFlare"
case 124:
return "FlareLayer"
case 125:
return "HaloLayer"
case 126:
return "NavMeshAreas"
case 127:
return "HaloManager"
case 128:
return "Font"
case 129:
return "PlayerSettings"
case 130:
return "NamedObject"
case 131:
return "GUITexture"
case 132:
return "GUIText"
case 133:
return "GUIElement"
case 134:
return "PhysicMaterial"
case 135:
return "SphereCollider"
case 136:
return "CapsuleCollider"
case 137:
return "SkinnedMeshRenderer"
case 138:
return "FixedJoint"
case 140:
return "RaycastCollider"
case 141:
return "BuildSettings"
case 142:
return "AssetBundle"
case 143:
return "CharacterController"
case 144:
return "CharacterJoint"
case 145:
return "SpringJoint"
case 146:
return "WheelCollider"
case 147:
return "ResourceManager"
case 148:
return "NetworkView"
case 149:
return "NetworkManager"
case 150:
return "PreloadData"
case 152:
return "MovieTexture"
case 153:
return "ConfigurableJoint"
case 154:
return "TerrainCollider"
case 155:
return "MasterServerInterface"
case 156:
return "TerrainData"
case 157:
return "LightmapSettings"
case 158:
return "WebCamTexture"
case 159:
return "EditorSettings"
case 160:
return "InteractiveCloth"
case 161:
return "ClothRenderer"
case 162:
return "EditorUserSettings"
case 163:
return "SkinnedCloth"
case 164:
return "AudioReverbFilter"
case 165:
return "AudioHighPassFilter"
case 166:
return "AudioChorusFilter"
case 167:
return "AudioReverbZone"
case 168:
return "AudioEchoFilter"
case 169:
return "AudioLowPassFilter"
case 170:
return "AudioDistortionFilter"
case 171:
return "SparseTexture"
case 180:
return "AudioBehaviour"
case 181:
return "AudioFilter"
case 182:
return "WindZone"
case 183:
return "Cloth"
case 184:
return "SubstanceArchive"
case 185:
return "ProceduralMaterial"
case 186:
return "ProceduralTexture"
case 191:
return "OffMeshLink"
case 192:
return "OcclusionArea"
case 193:
return "Tree"
case 194:
return "NavMeshObsolete"
case 195:
return "NavMeshAgent"
case 196:
return "NavMeshSettings"
case 197:
return "LightProbesLegacy"
case 198:
return "ParticleSystem"
case 199:
return "ParticleSystemRenderer"
case 200:
return "ShaderVariantCollection"
case 205:
return "LODGroup"
case 206:
return "BlendTree"
case 207:
return "Motion"
case 208:
return "NavMeshObstacle"
case 210:
return "TerrainInstance"
case 212:
return "SpriteRenderer"
case 213:
return "Sprite"
case 214:
return "CachedSpriteAtlas"
case 215:
return "ReflectionProbe"
case 216:
return "ReflectionProbes"
case 220:
return "LightProbeGroup"
case 221:
return "AnimatorOverrideController"
case 222:
return "CanvasRenderer"
case 223:
return "Canvas"
case 224:
return "RectTransform"
case 225:
return "CanvasGroup"
case 226:
return "BillboardAsset"
case 227:
return "BillboardRenderer"
case 228:
return "SpeedTreeWindAsset"
case 229:
return "AnchoredJoint2D"
case 230:
return "Joint2D"
case 231:
return "SpringJoint2D"
case 232:
return "DistanceJoint2D"
case 233:
return "HingeJoint2D"
case 234:
return "SliderJoint2D"
case 235:
return "WheelJoint2D"
case 238:
return "NavMeshData"
case 240:
return "AudioMixer"
case 241:
return "AudioMixerController"
case 243:
return "AudioMixerGroupController"
case 244:
return "AudioMixerEffectController"
case 245:
return "AudioMixerSnapshotController"
case 246:
return "PhysicsUpdateBehaviour2D"
case 247:
return "ConstantForce2D"
case 248:
return "Effector2D"
case 249:
return "AreaEffector2D"
case 250:
return "PointEffector2D"
case 251:
return "PlatformEffector2D"
case 252:
return "SurfaceEffector2D"
case 258:
return "LightProbes"
case 271:
return "SampleClip"
case 272:
return "AudioMixerSnapshot"
case 273:
return "AudioMixerGroup"
case 290:
return "AssetBundleManifest"
case 1001:
return "Prefab"
case 1002:
return "EditorExtensionImpl"
case 1003:
return "AssetImporter"
case 1004:
return "AssetDatabase"
case 1005:
return "Mesh3DSImporter"
case 1006:
return "TextureImporter"
case 1007:
return "ShaderImporter"
case 1008:
return "ComputeShaderImporter"
case 1011:
return "AvatarMask"
case 1020:
return "AudioImporter"
case 1026:
return "HierarchyState"
case 1027:
return "GUIDSerializer"
case 1028:
return "AssetMetaData"
case 1029:
return "DefaultAsset"
case 1030:
return "DefaultImporter"
case 1031:
return "TextScriptImporter"
case 1032:
return "SceneAsset"
case 1034:
return "NativeFormatImporter"
case 1035:
return "MonoImporter"
case 1037:
return "AssetServerCache"
case 1038:
return "LibraryAssetImporter"
case 1040:
return "ModelImporter"
case 1041:
return "FBXImporter"
case 1042:
return "TrueTypeFontImporter"
case 1044:
return "MovieImporter"
case 1045:
return "EditorBuildSettings"
case 1046:
return "DDSImporter"
case 1048:
return "InspectorExpandedState"
case 1049:
return "AnnotationManager"
case 1050:
return "PluginImporter"
case 1051:
return "EditorUserBuildSettings"
case 1052:
return "PVRImporter"
case 1053:
return "ASTCImporter"
case 1054:
return "KTXImporter"
case 1101:
return "AnimatorStateTransition"
case 1102:
return "AnimatorState"
case 1105:
return "HumanTemplate"
case 1107:
return "AnimatorStateMachine"
case 1108:
return "PreviewAssetType"
case 1109:
return "AnimatorTransition"
case 1110:
return "SpeedTreeImporter"
case 1111:
return "AnimatorTransitionBase"
case 1112:
return "SubstanceImporter"
case 1113:
return "LightmapParameters"
case 1120:
return "LightmapSnapshot"
default:
panic(fmt.Errorf("Unexpected ClassID: %d", c))
}
}