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In all new maps an many previous maps the bottom bounding box of the map has been shown to look like this:
I'm proposing that the skybox texture be mirrored over the bottom bounding box if no texture for it is present to prevent issues like this.
The text was updated successfully, but these errors were encountered:
i am currently working on the skybox bottom texture issue. i think i may have the solution soon. im pretty sure i can correct this issue on all affected maps with a single shader file.
of all the maps that i have seen for Trep, only one has a working bottom sky texture & thats Gigon's Trepxus. i have copied the script that he made but have had no success. i have one more trick up my sleeve to try & fix this. sometimes i can get a script thats not working to finally work if i copy the script & put it in another shader file, leaving 2 copies of the script, each in separate shader files.
the trick is finding the 2 shader files that will work together to make the single script work right. not any ole shader file will do for certain scripting functionalities. i will give an update when i have finished testing.
In all new maps an many previous maps the bottom bounding box of the map has been shown to look like this:
I'm proposing that the skybox texture be mirrored over the bottom bounding box if no texture for it is present to prevent issues like this.
The text was updated successfully, but these errors were encountered: