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commands.go
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commands.go
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package events
import (
"github.com/qbradq/sharduo/internal/game"
"github.com/qbradq/sharduo/lib/clientpacket"
"github.com/qbradq/sharduo/lib/uo"
)
// Pet commands
func init() {
reg("CommandDrop", CommandDrop)
reg("CommandFollow", CommandFollow)
reg("CommandFollowMe", CommandFollowMe)
reg("CommandRelease", CommandRelease)
reg("CommandStay", CommandStay)
}
// CommandFollow allows commanding a pet to follow another mobile with a
// targeting cursor.
func CommandFollow(receiver, source game.Object, v any) bool {
rm, ok := receiver.(game.Mobile)
if !ok {
return false
}
sm, ok := source.(game.Mobile)
if !ok || sm.NetState() == nil {
return false
}
if !rm.CanBeCommandedBy(sm) {
return false
}
sm.NetState().TargetSendCursor(uo.TargetTypeObject, func(tr *clientpacket.TargetResponse) {
tm := game.Find[game.Mobile](tr.TargetObject)
if tm == nil {
return
}
rm.SetAI("Follow")
rm.SetAIGoal(tm)
})
return true
}
// CommandFollowMe commands a pet to follow the source mobile if that mobile can
// command the receiving mobile.
func CommandFollowMe(receiver, source game.Object, v any) bool {
rm, ok := receiver.(game.Mobile)
if !ok {
return false
}
sm, ok := source.(game.Mobile)
if !ok {
return false
}
if !rm.CanBeCommandedBy(sm) {
return false
}
rm.SetAI("Follow")
rm.SetAIGoal(sm)
return true
}
// CommandStay commands a pet to stay in its current location
// command the receiving mobile.
func CommandStay(receiver, source game.Object, v any) bool {
rm, ok := receiver.(game.Mobile)
if !ok {
return false
}
sm, ok := source.(game.Mobile)
if !ok {
return false
}
if !rm.CanBeCommandedBy(sm) {
return false
}
rm.SetAI("Stay")
rm.SetAIGoal(nil)
return true
}
// CommandDrop commands a pet to drop all inventory contents at their feet.
func CommandDrop(receiver, source game.Object, v any) bool {
rm, ok := receiver.(game.Mobile)
if !ok {
return false
}
sm, ok := source.(game.Mobile)
if !ok {
return false
}
if !rm.CanBeCommandedBy(sm) {
return false
}
bpo := rm.EquipmentInSlot(uo.LayerBackpack)
if bpo == nil {
return false
}
bp, ok := bpo.(game.Container)
if !ok {
return false
}
contents := bp.Contents()
items := make([]game.Item, len(contents))
copy(items, contents)
for _, item := range items {
rm.DropToFeet(item)
}
return true
}
// CommandRelease commands a pet to drop all inventory contents at their feet.
func CommandRelease(receiver, source game.Object, v any) bool {
rm, ok := receiver.(game.Mobile)
if !ok {
return false
}
sm, ok := source.(game.Mobile)
if !ok {
return false
}
if !rm.CanBeCommandedBy(sm) {
return false
}
rm.SetControlMaster(nil)
rm.SetAI("WalkRandom")
rm.SetAIGoal(nil)
return true
}