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Moon halo / light scattering does not track actual position of moon #62
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The incompatibility with Distant Horizons is already known and being tracked on their GitLab as it's an issue on their end. As for Caelum, I could add an option to disable to effect all together, because right now I don't have the time to add proper mod compatibility. As for the effect being visible when it shouldn't: For rain & thunder it's an easy fix, but with blocks I don't know yet. |
Ah, nice
I guess that could be a temporary option, especially for mods or resourcepacks that change the size/number of celestial objects. As for adding support to such resourcepacks and perhaps also fixing the visibility through walls: No worries though, take your time. |
That's called dithering, and due to the way that I render the clouds, all of then must have the same opacity. So to fade them in and out I don't have a different option. |
I've added an option to disable the "halo": https://modrinth.com/mod/better-clouds/version/1.3.15+1.20.1-R |
Describe the bug
The clouds have this effect of appearing to scatter the moon and sun light, which is very beautiful, however that occurs even when they aren't/shouldn't be visible.
When blocked by vanilla weather fog (rain & thunder):
or by a giant wall of solid rock:
Also causes issues with mod(s), such as:
Caelum Refabricated, which adds a seperate moon cycle, thus causing a desync, where the actual moon has no light scattering cloud halo and instead a mystical glow appears [where the moon once was].
Also, sth which is more of a feature request ig:
When used with Distant Horizons, clouds render infront of LOD chunks, which makes looking into the distance, especially with zoom mods or a spyglass, very weird.
1.3.13+1.20.1-R
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