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(and this is rather for an experiment in a cool art-style) Expand the sprite code to allow for multi-directional sprites that can be animated. The animations should be possible to be influenced by player input and the sprites need to support full multi-texturing (normal-maps etc.). What I actually would like to do is to create character "models" a bit like those back in the Doom/Duke3D times with that, but utilizing modern techniques like mouse driven upper body and head (through md3 tags or bone animation blending) and normal-mapped (pre-rendered) sprites. These kind of advanced spriting tech is already quite successfully used in modern 2D engines (including isometric games) and one could probably make a quite cool and pseudo retro looking 3D game that way. As a side effect, creating new player characters or changing the look of them will be much quicker and simpler to do.
Well, tell me what you think about that ;)
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A shame... but did you ever look at the ya3dag code, to determine how compatible it is? I actually also asked the creator of that engine how difficult it would be to port some of the really nice features from qfusion ;) But he seems to ignore me so far :( And besides... no Linux port...
Ok, I guess both are unlikely to get implemented, but I wanted to throw them out here:
Well, tell me what you think about that ;)
The text was updated successfully, but these errors were encountered: