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[BUG] Some textures are not displayed #118
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Make sure your Glsl scripts in basewsw are up to date |
ok, tried it again
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and this is how it should look (wsw 1.51) |
Fixed the bug, qf_lmvec01 was undefined for 3 and 4 lightstyles. Regarding the HUD textures: we optimized the loading screen and number font rendering, so we had to add some new files to the game. I uploaded the files required for 1.6 to work with 1.51 content: https://onedrive.live.com/redir?resid=65B4D1E61B5CD82A!1574&authkey=!AG25Vtnl1QTCZN4&ithint=folder%2c |
Thanks a lot! |
On some maps some textures as well as all hit decals are not displayed. When decal on wall should appear console prints error message:
^3Failed to compile vertex shader for program defaultQ3AShader_cc_ac_dl4_ls3
ERROR: 19:9: 'a_LightmapCoord01' : syntax error syntax error
bug seems to appear after commit c029ea2 "Pack lightmap coordinates into two vertex attributes" (25 April)
Happens e.g. on following map https://dl.dropboxusercontent.com/u/102271334/zenith.bsp
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