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Add more GLSL toon shaders #4
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As of now, that's really low priority. However, if someone contributes such a shader, I'll incorporate it into the codebase of course. |
Ok, I will see if I can find some ;) So far I have only found a free, but Nvidia CG based version: But maybe at least those premade linked "toon ramps" are of use? Edit: Here are some more Unity compatible code with explaination: |
I will look into it. 2013/6/25 poVoq notifications@github.com
Best regards, |
Great thanks! |
I have some GLSL experience... I'll see what I can do if you wish. |
Awesome, extra points for implementing a dynamic deposit/dust map shader for snow etc like discussed in the now closed issue on easy GLSL for mappers (and seen here: http://www.zspline.net/blog/deposit-shader-in-mentalmill/ ) ;) Edit: here is the issue: https://github.com/viciious/qfusion/issues/2 (if you have a good suggestion on how to implement easier shader coding by for mappers that would be great too). |
Mattias, that'd be great. I'd start with that TF2-like shader. Seems pretty 2013/6/25 poVoq notifications@github.com
Best regards, |
I'll have a look. Just need to setup a testbed with Warsow 👍 |
Did you manage to get it running? |
Unfortunately I was not albe at the momen (my GLSL skills are for 2.0, not ES :( ) however I'll try in the next days. |
Actually today I came up with this: http://www.quake3world.com/forum/viewtopic.php?f=1&t=41283. I'll check if I can port it to GLSL for ES 2.0. |
Shouldn't be too hard. |
How about including one that looks similar to Team Fortress 2 and another one like Borderland2 or something like that.
After all that seems to be a feature of qfusion, and one should build up on the strengths already there ;)
Edit: or this one: http://www.polycount.com/forum/showthread.php?t=110022
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