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Some oneshot sounds on Quake 3 maps get looped #449
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In the case of quad trap alert, the sound file ("sound/world/klaxon2.wav") contains a loop cue, which is respected by qfusion, but not by q3a. I'm sure it is the same with the rest. Not a bug, really. |
1shot_greg_03.wav from q3dm2 for some reason contains a loop cue despite saying 1shot. WHY? You gotta make it behave like Q3A, these looping sounds will render the map mentally unplayable. |
Yeah, I'm going to do that but for other reasons as vq3 maps support isn't something I really care for:
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Thanks |
Oneshot (ambient/global) sounds get looped on Quake 3 maps. Load up q3dm2, q3tourney3 or q3dm11 (trigger the quad trap) and listen.
(I was originally going to post videos but Streamable is blocked and GitHub doesn't allow anything higher than 10mb)
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