Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some oneshot sounds on Quake 3 maps get looped #449

Closed
polyzium opened this issue Oct 12, 2019 · 5 comments
Closed

Some oneshot sounds on Quake 3 maps get looped #449

polyzium opened this issue Oct 12, 2019 · 5 comments

Comments

@polyzium
Copy link

Oneshot (ambient/global) sounds get looped on Quake 3 maps. Load up q3dm2, q3tourney3 or q3dm11 (trigger the quad trap) and listen.

(I was originally going to post videos but Streamable is blocked and GitHub doesn't allow anything higher than 10mb)

@viciious
Copy link
Collaborator

In the case of quad trap alert, the sound file ("sound/world/klaxon2.wav") contains a loop cue, which is respected by qfusion, but not by q3a. I'm sure it is the same with the rest.

Not a bug, really.

@polyzium
Copy link
Author

1shot_greg_03.wav from q3dm2 for some reason contains a loop cue despite saying 1shot. WHY? You gotta make it behave like Q3A, these looping sounds will render the map mentally unplayable.

@viciious
Copy link
Collaborator

1shot_greg_03.wav from q3dm2 for some reason contains a loop cue despite saying 1shot. WHY? You gotta make it behave like Q3A, these looping sounds will render the map mentally unplayable.

Yeah, I'm going to do that but for other reasons as vq3 maps support isn't something I really care for:

  • the feature has been proven to be totally useless
  • the OpenAL sound module doesn't support it anyway

@Warfork
Copy link

Warfork commented Oct 15, 2019

@polyzium I tested 8d337ba by @viciious and can confirm it resolves this issue.

@viciious
Copy link
Collaborator

Thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants