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Rotating camera with point cloud data is very confusing #40530
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@saberraz wasn't that always the case with 3D? and is this even a bug or just a UI/UX issue? |
It is particularly an issue with point cloud, as users usually will end up with a flat terrain. |
This is unrelated to point cloud data.
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Apparently, upgrading from qt 5.14.2 to qt 5.15.2 and rebuilding resolved the drunken camera movement I was experiencing!! |
Plus one for rotating around the position of the cursor when the tumble operation was initiated. Currently, rotation seems to occur around the center of the viewport. That means that if you want to rotate around a specific point you first need to move that point to the center of the viewport, which is inevitably imprecise, then initiate the tumble. Rotating around the cursor position would decrease that operation to a single step and make it more precise. |
Hi @saberraz, I don't know if this is related but, when the point cloud is measured in absolute values, you need to do the offset to the minimum value of Z to "normalize". This improves a lot of navigation and search. If a point cloud is georeferenced, you are dealing with the sea level distance so this will create a distance between ground and point of view of the point cloud, So you need to add an offset with a negative value using the minimum Z. The plus of this is that you can see the scale with real Z values of the point cloud objects. In point cloud that is already normalized in relative values, you don't need to do the offset. |
This should get fixed with #45979 |
The QGIS project highly values your report and would love to see it addressed. However, this issue has been left in feedback mode for the last 14 days and is being automatically marked as "stale". |
...as it uses the terrain for the point of reference.
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