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Add Scarlet Bandana Version IV mark.2 (#3397)
* Add scarlet bandana * updates for scarlet bandana
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/* | ||
Copyright 2017 Cole Markham | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef CONFIG_H | ||
#define CONFIG_H | ||
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#include "config_common.h" | ||
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/* USB Device descriptor parameter */ | ||
#define VENDOR_ID 0xFEED | ||
#define PRODUCT_ID 0x6969 | ||
#define DEVICE_VER 0x0001 | ||
#define MANUFACTURER WoodKeys.click | ||
#define PRODUCT Scarlet Bandana Version IV mark.2 | ||
#define DESCRIPTION What keyboard is that? | ||
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/* key matrix size */ | ||
#define MATRIX_ROWS 5 | ||
#define MATRIX_COLS 17 | ||
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ | ||
#define DIODE_DIRECTION ROW2COL | ||
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#ifdef RGBLIGHT_ENABLE | ||
#define RGB_DI_PIN D3 | ||
#define RGBLIGHT_ANIMATIONS | ||
#define RGBLED_NUM 8 // Number of LEDs | ||
#endif | ||
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#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5 } | ||
#define MATRIX_COL_PINS { B2, B3, B7, B1, F5, F4, F6, F7, B0, F0, F1, D0, D1, D2, D5, B6, C7 } | ||
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#define QMK_SPEAKER C6 | ||
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#ifdef AUDIO_ENABLE | ||
#define C6_AUDIO | ||
#define STARTUP_SONG SONG(PREONIC_SOUND) | ||
// Disable music mode to keep the firmware size down | ||
#define NO_MUSIC_MODE | ||
#endif | ||
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#define DEBOUNCING_DELAY 5 | ||
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/* key combination for command */ | ||
#define IS_COMMAND() ( \ | ||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | ||
) | ||
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#endif |
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/* Copyright 2017 Cole Markham, WoodKeys.click | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef CONFIG_USER_H | ||
#define CONFIG_USER_H | ||
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#include "../../config.h" | ||
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// place overrides here | ||
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#endif |
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/* Copyright 2017 Cole Markham | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#include "../../scarletbandana.h" | ||
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#ifdef RGBLIGHT_ENABLE | ||
//Following line allows macro to read current RGB settings | ||
extern rgblight_config_t rgblight_config; | ||
#endif | ||
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#define _QWERTY 0 | ||
#define _COLEMAK 1 | ||
#define _DVORAK 2 | ||
#define _LOWER 3 | ||
#define _RAISE 4 | ||
#define _ADJUST 16 | ||
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enum custom_keycodes { | ||
QWERTY = SAFE_RANGE, | ||
COLEMAK, | ||
DVORAK, | ||
LOWER, | ||
RAISE, | ||
ADJUST, | ||
}; | ||
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// define variables for reactive RGB | ||
bool TOG_STATUS = false; | ||
int RGB_current_mode; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_QWERTY] = KEYMAP( | ||
KC_F1, KC_F2, KC_ESC,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_PGUP,\ | ||
KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\ | ||
KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F,KC_G,KC_H,KC_J,KC_K,KC_L,KC_SCLN,KC_QUOT,KC_ENT, KC_DEL, KC_HOME,\ | ||
KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\ | ||
KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT), | ||
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[_RAISE] = KEYMAP( | ||
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ | ||
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______), | ||
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[_LOWER] = KEYMAP( | ||
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ | ||
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______), | ||
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[_ADJUST] = KEYMAP( | ||
RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\ | ||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ | ||
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______) | ||
}; | ||
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const uint16_t PROGMEM fn_actions[] = { | ||
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}; | ||
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// Setting ADJUST layer RGB back to default | ||
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { | ||
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { | ||
#ifdef RGBLIGHT_ENABLE | ||
rgblight_mode(RGB_current_mode); | ||
#endif | ||
layer_on(layer3); | ||
} else { | ||
layer_off(layer3); | ||
} | ||
} | ||
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | ||
{ | ||
// MACRODOWN only works in this function | ||
switch(id) { | ||
case 0: | ||
if (record->event.pressed) { | ||
register_code(KC_RSFT); | ||
} else { | ||
unregister_code(KC_RSFT); | ||
} | ||
break; | ||
} | ||
return MACRO_NONE; | ||
}; | ||
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#ifdef AUDIO_ENABLE | ||
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float tone_qwerty[][2] = SONG(QWERTY_SOUND); | ||
#endif | ||
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void matrix_init_user(void) { | ||
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} | ||
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void matrix_scan_user(void) { | ||
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} | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
switch (keycode) { | ||
case LOWER: | ||
if (record->event.pressed) { | ||
//not sure how to have keyboard check mode and set it to a variable, so my work around | ||
//uses another variable that would be set to true after the first time a reactive key is pressed. | ||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false | ||
} else { | ||
TOG_STATUS = !TOG_STATUS; | ||
#ifdef RGBLIGHT_ENABLE | ||
rgblight_mode(16); | ||
#endif | ||
} | ||
layer_on(_LOWER); | ||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); | ||
} else { | ||
#ifdef RGBLIGHT_ENABLE | ||
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change | ||
#endif | ||
TOG_STATUS = false; | ||
layer_off(_LOWER); | ||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); | ||
} | ||
return false; | ||
break; | ||
case RAISE: | ||
if (record->event.pressed) { | ||
//not sure how to have keyboard check mode and set it to a variable, so my work around | ||
//uses another variable that would be set to true after the first time a reactive key is pressed. | ||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false | ||
} else { | ||
TOG_STATUS = !TOG_STATUS; | ||
#ifdef RGBLIGHT_ENABLE | ||
rgblight_mode(15); | ||
#endif | ||
} | ||
layer_on(_RAISE); | ||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); | ||
} else { | ||
#ifdef RGBLIGHT_ENABLE | ||
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change | ||
#endif | ||
layer_off(_RAISE); | ||
TOG_STATUS = false; | ||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); | ||
} | ||
return false; | ||
break; | ||
case ADJUST: | ||
// FIXME add RGB feedback | ||
if (record->event.pressed) { | ||
layer_on(_ADJUST); | ||
} else { | ||
layer_off(_ADJUST); | ||
} | ||
return false; | ||
break; | ||
break; | ||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released | ||
#ifdef RGBLIGHT_ENABLE | ||
case RGB_MOD: | ||
if (record->event.pressed) { | ||
rgblight_mode(RGB_current_mode); | ||
rgblight_step(); | ||
RGB_current_mode = rgblight_config.mode; | ||
} | ||
return false; | ||
break; | ||
#endif | ||
} | ||
return true; | ||
} | ||
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void led_set_user(uint8_t usb_led) { | ||
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} |
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# The default keymap for scarletbandana |
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