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Add Faux Clicking as subset of Audio feature (#2748)
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* Add Faux Clicky to main Audio feature

* Make clicky settings user configurable

* Add additional documentation

* Don't play when music mode is enabled (hopefully)
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drashna authored and jackhumbert committed Apr 19, 2018
1 parent 23b4571 commit 8b0b17a
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Showing 7 changed files with 111 additions and 21 deletions.
30 changes: 30 additions & 0 deletions docs/feature_audio.md
Expand Up @@ -97,6 +97,36 @@ You can completely disable Music Mode as well. This is useful, if you're pressed

#define NO_MUSIC_MODE

## Faux Click

This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.

* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_RST` - Resets the frequency to the default state
* `CK_UP` - Increases the frequency of the clicks
* `CK_DOWN` - Decreases the frequency of the clicks

The feature is disabled by default, to save space. To enable it, add this to your `config.h`:

#define AUDIO_CLICKY

Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:

#define AUDIO_CLICKY_ON

You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:

| Option | Default Value | Description |
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |




## MIDI Functionality

This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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2 changes: 1 addition & 1 deletion keyboards/viterbi/keymaps/drashna/keymap.c
Expand Up @@ -67,7 +67,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),

[_MEDIA] = LAYOUT_ortho_5x7(
KC_MAKE, KC_RESET,MU_TOG, AUD_ON, AUD_OFF, KC_FXCL, RGB_SAD,
KC_MAKE, KC_RESET,MU_TOG, AUD_ON, AUD_OFF, CK_TOGG, RGB_SAD,
MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
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69 changes: 68 additions & 1 deletion quantum/process_keycode/process_audio.c
Expand Up @@ -10,6 +10,46 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
#define PITCH_STANDARD_A 440.0f
#endif

#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else
bool clicky_enable = false;
#endif
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif

float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations

#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif

void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
#endif

static float compute_freq_for_midi_note(uint8_t note)
{
// https://en.wikipedia.org/wiki/MIDI_tuning_standard
Expand Down Expand Up @@ -49,6 +89,33 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
return false;
}

#ifdef AUDIO_CLICKY
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }

if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }

if (keycode == CLICKY_UP && record->event.pressed) {
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}


if ( (clicky_enable && keycode != CLICKY_TOGGLE) || (!clicky_enable && keycode == CLICKY_TOGGLE) ) {
if (record->event.pressed) {
stop_all_notes();
clicky_play();;
}
}
#endif // AUDIO_CLICKY

return true;
}

Expand All @@ -65,4 +132,4 @@ void process_audio_all_notes_off(void) {
}

__attribute__ ((weak))
void audio_on_user() {}
void audio_on_user() {}
11 changes: 11 additions & 0 deletions quantum/quantum_keycodes.h
Expand Up @@ -140,6 +140,12 @@ enum quantum_keycodes {
AU_OFF,
AU_TOG,

// Faux clicky as part of main audio feature
CLICKY_TOGGLE,
CLICKY_UP,
CLICKY_DOWN,
CLICKY_RESET,

#ifdef FAUXCLICKY_ENABLE
// Faux clicky
FC_ON,
Expand Down Expand Up @@ -561,6 +567,11 @@ enum quantum_keycodes {

#define KC_GESC GRAVE_ESC

#define CK_TOGG CLICKY_TOGGLE
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN

#define RGB_MOD RGB_MODE_FORWARD
#define RGB_SMOD RGB_MODE_FORWARD
#define RGB_RMOD RGB_MODE_REVERSE
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1 change: 1 addition & 0 deletions users/drashna/config.h
Expand Up @@ -3,6 +3,7 @@


#ifdef AUDIO_ENABLE
#define AUDIO_CLICKY
#define STARTUP_SONG SONG(E1M1_DOOM)
#define GOODBYE_SONG SONG(SONIC_RING)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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18 changes: 0 additions & 18 deletions users/drashna/drashna.c
Expand Up @@ -224,19 +224,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif //CONSOLE_ENABLE

// Run custom faux click code, but only if faux clicky is enabled
#ifdef AUDIO_ENABLE
if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(fauxclicky_pressed);
} else {
stop_all_notes();
PLAY_SONG(fauxclicky_released);
}
}
#endif //AUDIO_ENABLE


switch (keycode) {
case KC_QWERTY:
Expand Down Expand Up @@ -398,11 +385,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif // TAP_DANCE_ENABLE


case KC_FXCL:
if (!record->event.pressed) { // Toggles the custom faux click code
faux_click_enabled = !faux_click_enabled;
}
return false; break;
case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
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1 change: 0 additions & 1 deletion users/drashna/drashna.h
Expand Up @@ -83,7 +83,6 @@ enum userspace_custom_keycodes {
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_FXCL,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};

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