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simple.gltf
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simple.gltf
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{
"scenes": [
{
"nodes": [0, 1]
}
],
"nodes": [
{
"mesh": 0
},
{
"mesh": 0,
"name": "guid",
"matrix": [
2.0,
0.0,
0.0,
0.0,
0.0,
0.866,
0.5,
0.0,
0.0,
-0.25,
0.433,
0.0,
10.0,
20.0,
30.0,
1.0
]
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1,
"NORMAL": 2
},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8=",
"byteLength": 80
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
},
{
"buffer": 0,
"byteOffset": 8,
"byteLength": 72,
"target": 34962
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1.0, 1.0, 0.0],
"min": [0.0, 0.0, 0.0]
},
{
"bufferView": 1,
"byteOffset": 36,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [0.0, 0.0, 1.0],
"min": [0.0, 0.0, 1.0]
}
],
"asset": {
"version": "2.0"
}
}