/
Item_Health.cs
135 lines (110 loc) · 2.67 KB
/
Item_Health.cs
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datablock AudioProfile(QuakeHealthNormalSound)
{
fileName = "./sounds/n_health.wav";
description = AudioDefault3d;
preload = 1;
};
datablock AudioProfile(QuakeHealthLargeSound)
{
fileName = "./sounds/l_health.wav";
description = AudioDefault3d;
preload = 1;
};
datablock AudioProfile(QuakeHealthBoostSound)
{
fileName = "./sounds/s_health.wav";
description = AudioDefault3d;
preload = 1;
};
datablock AudioProfile(QuakeHealthMegaSound)
{
fileName = "./sounds/m_health.wav";
description = AudioDefault3d;
preload = 1;
};
datablock ItemData(QuakeHealthNormalItem)
{
shapeFile = "./shapes/q3_healthsphere.dts";
uiName = "Health Normal";
emap = 1;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
doColorShift = 1;
colorShiftColor = "1 1 1 1";
quakeLightColor = "white";
healthAmount = 25;
healthRespawn = 15;
healthSound = QuakeHealthNormalSound;
healthBoost = 0;
};
datablock ItemData(QuakeHealthLargeItem : QuakeHealthNormalItem)
{
uiName = "Health Large";
colorShiftColor = "0.9 0.8 0.125 1";
quakeLightColor = "gold";
healthAmount = 50;
healthSound = QuakeHealthLargeSound;
};
datablock ItemData(QuakeHealthBoostItem : QuakeHealthNormalItem)
{
uiName = "Health Boost";
colorShiftColor = "0.125 0.85 0.125 1";
quakeLightColor = "green";
healthAmount = 5;
healthSound = QuakeHealthBoostSound;
healthBoost = 1;
};
datablock ItemData(QuakeHealthMegaItem : QuakeHealthNormalItem)
{
uiName = "Health Mega";
colorShiftColor = "0.125 0.125 0.85 1";
quakeLightColor = "blue";
healthAmount = 100;
healthRespawn = 60;
healthSound = QuakeHealthMegaSound;
healthBoost = 1;
};
function QuakeHealthNormalItem::onAdd(%this, %item)
{
Parent::onAdd(%this, %item);
}
function QuakeHealthNormalItem::onPickup(%this, %item, %obj)
{
if (isEventPending(%item.respawn))
{
return;
}
if (%obj.health >= (%this.healthBoost ? 200 : 100))
{
return;
}
if (isObject(%this.healthSound))
{
serverPlay3D(%this.healthSound, %obj.getHackPosition());
}
%health = %obj.health + %this.healthAmount;
%transform = %item.getTransform();
%item.setTransform("0 0 -1000");
%item.respawn = %item.schedule(%this.healthRespawn * 1000, setTransform, %transform);
%item.fadeOut();
%item.schedule(%this.healthRespawn * 1000, fadeIn);
if (!%this.healthBoost && %health > 100)
{
%health = 100;
}
%obj.setHealth(%health);
}
function QuakeHealthLargeItem::onPickup(%this, %item, %obj)
{
QuakeHealthNormalItem::onPickup(%this, %item, %obj);
}
function QuakeHealthBoostItem::onPickup(%this, %item, %obj)
{
QuakeHealthNormalItem::onPickup(%this, %item, %obj);
}
function QuakeHealthMegaItem::onPickup(%this, %item, %obj)
{
QuakeHealthNormalItem::onPickup(%this, %item, %obj);
}