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Splines

Description

The spline actor can be used to create both curves and straight lines. Line color can be set for the entire line, and line width can be set on a per-control point basis. Splines are created by first spawning a spline actor and then adding control points. Depending on the configuration used when spawned, you can get variations on the curve shape or straight lines.

See the :ref:`splineTutorial` to get a better understanding of using splines in Quanser Interactive Labs.

Library

.. autoclass:: qvl.spline_line.QLabsSplineLine

Constants

.. autoattribute:: qvl.spline_line.QLabsSplineLine.ID_SPLINE_LINE
.. autoattribute:: qvl.spline_line.QLabsSplineLine.LINEAR
.. autoattribute:: qvl.spline_line.QLabsSplineLine.CURVE
.. autoattribute:: qvl.spline_line.QLabsSplineLine.CONSTANT
.. autoattribute:: qvl.spline_line.QLabsSplineLine.CLAMPED_CURVE


Member Variables

.. autoattribute:: qvl.spline_line.QLabsSplineLine.actorNumber

Methods

.. automethod:: qvl.spline_line.QLabsSplineLine.__init__
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn_id
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn_id_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn_id_and_parent_with_relative_transform
.. automethod:: qvl.spline_line.QLabsSplineLine.spawn_id_and_parent_with_relative_transform_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.destroy
.. automethod:: qvl.spline_line.QLabsSplineLine.destroy_all_actors_of_class
.. automethod:: qvl.spline_line.QLabsSplineLine.ping
.. automethod:: qvl.spline_line.QLabsSplineLine.get_world_transform
.. automethod:: qvl.spline_line.QLabsSplineLine.get_world_transform_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.set_points
.. automethod:: qvl.spline_line.QLabsSplineLine.circle_from_center
.. automethod:: qvl.spline_line.QLabsSplineLine.arc_from_center
.. automethod:: qvl.spline_line.QLabsSplineLine.arc_from_center_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.rounded_rectangle_from_center
.. automethod:: qvl.spline_line.QLabsSplineLine.parent_with_relative_transform
.. automethod:: qvl.spline_line.QLabsSplineLine.parent_with_relative_transform_degrees
.. automethod:: qvl.spline_line.QLabsSplineLine.parent_with_current_world_transform
.. automethod:: qvl.spline_line.QLabsSplineLine.parent_break

Configurations

../pictures/configuration_spline_types.png

Configurations 0 to 3 are shown from top to bottom in the above image using the same set of control points.

Configuration Mode Description
0 Linear The tangent of the curve at each control point is set to match the tangent of the start of each line segment.
1 Curve The tangent of the curve at each control point is an average of the two adjacent line segments and matched to the start and end tangents.
2 Constant Straight line segments
3 Clamped Curve As angles become more acute, the curve will transition from a smooth change to a sharp point.

Connection Points

There are no connection points for this actor class.

Splines Tutorial

.. dropdown:: Example

    Coming Soon!