Walls are considered an "actor" in Quanser Interactive Labs Open Worlds. Walls can be spawned anywhere in the Open Worlds and accompany several different products including the QCar Studio and the QBot Platform.
.. autoclass:: qvl.walls.QLabsWalls
.. autoattribute:: qvl.walls.QLabsWalls.ID_WALL
.. autoattribute:: qvl.walls.QLabsWalls.actorNumber
.. automethod:: qvl.walls.QLabsWalls.spawn
.. automethod:: qvl.walls.QLabsWalls.spawn_degrees
.. automethod:: qvl.walls.QLabsWalls.spawn_id
.. automethod:: qvl.walls.QLabsWalls.spawn_id_degrees
.. automethod:: qvl.walls.QLabsWalls.spawn_id_and_parent_with_relative_transform
.. automethod:: qvl.walls.QLabsWalls.spawn_id_and_parent_with_relative_transform_degrees
.. automethod:: qvl.walls.QLabsWalls.destroy
.. automethod:: qvl.walls.QLabsWalls.destroy_all_actors_of_class
.. automethod:: qvl.walls.QLabsWalls.ping
.. automethod:: qvl.walls.QLabsWalls.get_world_transform
.. automethod:: qvl.walls.QLabsWalls.get_world_transform_degrees
.. automethod:: qvl.walls.QLabsWalls.parent_with_relative_transform
.. automethod:: qvl.walls.QLabsWalls.parent_with_relative_transform_degrees
.. automethod:: qvl.walls.QLabsWalls.parent_with_current_world_transform
.. automethod:: qvl.walls.QLabsWalls.parent_break
.. automethod:: qvl.walls.QLabsWalls.set_enable_dynamics
.. automethod:: qvl.walls.QLabsWalls.set_enable_collisions
.. automethod:: qvl.walls.QLabsWalls.set_physics_properties
.. automethod:: qvl.walls.QLabsWalls.set_transform
.. automethod:: qvl.walls.QLabsWalls.set_transform_degrees
There is only one configuration for the walls class.
There are no connection points for this actor class.