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sector_selector.go
41 lines (33 loc) · 970 Bytes
/
sector_selector.go
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package main
import (
"github.com/quasilyte/ge"
"github.com/quasilyte/gmath"
)
type sectorSelector struct {
playerID int
sprite *ge.Sprite
sector *sector
pos gmath.Vec
}
func newSectorSelector(playerID int) *sectorSelector {
return §orSelector{playerID: playerID}
}
func (selector *sectorSelector) Init(scene *ge.Scene) {
selector.sprite = scene.NewSprite(ImageSectorSelector)
selector.sprite.Pos.Base = &selector.pos
rotation := scene.Rand().Rad()
selector.sprite.Rotation = &rotation
applyPlayerColor(selector.playerID, selector.sprite)
scene.AddGraphics(selector.sprite)
}
func (selector *sectorSelector) IsDisposed() bool { return false }
func (selector *sectorSelector) Update(delta float64) {
*selector.sprite.Rotation += gmath.Rad(delta) * 0.3
}
func (selector *sectorSelector) SetSector(s *sector) {
selector.sector = s
selector.pos = s.Center()
}
func (selector *sectorSelector) Sector() *sector {
return selector.sector
}