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GridPointList.cp
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GridPointList.cp
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#include "GridPointList.h"
#include "ValueEvaluator.h"
GridPointList::GridPointList(ValueEvaluator* corner, ValueEvaluator* delta, ValueEvaluator* count)
: cornerE(retain(corner)), deltaE(retain(delta)), countE(retain(count))
{
}
GridPointList::~GridPointList()
{
release(cornerE);
release(deltaE);
release(countE);
}
void GridPointList::StartIterating()
{
cornerE->EvaluateReal(3,&corner.x);
deltaE->EvaluateReal(3,&delta.x);
number tmp[3];
countE->EvaluateReal(3,tmp);
count.x = (int) (tmp[0] + 0.5);
count.y = (int) (tmp[1] + 0.5);
count.z = (int) (tmp[2] + 0.5);
current = nullVecN3;
}
bool GridPointList::GetNextPoint(vecR3& point)
{
if(current.x < count.x && current.y < count.y && current.z < count.z)
{
point.x = corner.x + current.x * delta.x;
point.y = corner.y + current.y * delta.y;
point.z = corner.z + current.z * delta.z;
if(++current.x >= count.x)
if(current.x = 0, ++current.y >= count.y)
current.y = 0, ++current.z; // sorry about the commas... ;-)
return true;
}
else
return false;
}