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Mod won’t start #14

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sarahanntalley opened this issue Dec 26, 2021 · 5 comments
Closed

Mod won’t start #14

sarahanntalley opened this issue Dec 26, 2021 · 5 comments

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@sarahanntalley
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I have all the requirements and have put the mod in the data folder in SSE and nothing happens when I press F11

@tensei123
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tensei123 commented Jan 5, 2022

Same here. Mod installed with NM, dependense are installed.
I can't see the log on SKSE folder.
Using AE version.

@dfmarulanda
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Did you make it work?

@AeliusRuivus
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I was having this issue, took me a while to figure that F11 wasn't working on my PC for some reason. The mod mentions that you can change the bound key, but I didn't see any mention on what are the codes. After some trial and error, this table looks like it could be it: http://wiki.tesnexus.com/index.php/DirectX_Scancodes_And_How_To_Use_Them

@qudix
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qudix commented Mar 3, 2022

Closing as no further info has been provided. If you are still having problems feel free to re-open or create a new issue.

@qudix qudix closed this as completed Mar 3, 2022
@sibouazza13
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same problem, please tell me how to fix it if u know how

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6 participants