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It is necessary to limit the amount of data that a receiver could
buffer, to prevent a fast sender from overwhelming a slow receiver,
or to prevent a malicious sender from consuming a large amount of
memory at a receiver.
You’re not talking about limiting the ability of the receiver (“could buffer”),
but limiting the potential buffering requirement on the client (“has to
buffer”), yes?
The text was updated successfully, but these errors were encountered:
receiver/client is an invalid comparison here, so this is a bit of a confusing question. The point is to ensure that a receiver can limit what space it commits for buffering.
Barry Leiba said:
The text was updated successfully, but these errors were encountered: