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#8
The Skin should take care of the "visual" part of the character, and have a public interface to allow for controlling animations as well as signals to give information back to whoever might need it.
As each actual character skin will have many peculiarities the Base Skin should be a scene with not much, just the really essential stuff:
AnimationPlayer
AnimationTree
Logic for changing animation states, maybe just "virtual" functions
Maybe it could actually be just a script with the AnimationPlayer and AnimationTree dependencies, as inherited scenes with AnimationPlayers can get messy if you're not saving the animations correctly or if you inherit from another character skin instead of the BaseSkin.
The text was updated successfully, but these errors were encountered:
#8
The Skin should take care of the "visual" part of the character, and have a public interface to allow for controlling animations as well as signals to give information back to whoever might need it.
As each actual character skin will have many peculiarities the Base Skin should be a scene with not much, just the really essential stuff:
Maybe it could actually be just a script with the AnimationPlayer and AnimationTree dependencies, as inherited scenes with AnimationPlayers can get messy if you're not saving the animations correctly or if you inherit from another character skin instead of the BaseSkin.
The text was updated successfully, but these errors were encountered: