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multiclass.c
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multiclass.c
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/*
* Levels: int levels[6]
*
* 0 = Mage, 1 = cleric, 3 = thief, 2 = fighter 4=ranger, 5=druid
*/
#include <stdio.h>
#include <stdlib.h>
/* #include <unistd.h> */
#include <limits.h>
#include <sys/types.h>
#include <string.h>
#include "global.h"
#include "bug.h"
#include "utils.h"
#include "comm.h"
#include "db.h"
#include "interpreter.h"
#include "handler.h"
#include "spells.h"
#include "mudlimits.h"
#include "opinion.h"
#define _MULTICLASS_C
#include "multiclass.h"
int GetClassLevel(struct char_data *ch, int chclass)
{
if (DEBUG > 2)
log_info("called %s with %s, %d", __PRETTY_FUNCTION__, SAFE_NAME(ch), chclass);
if (IS_SET(ch->player.chclass, chclass))
{
return GET_LEVEL(ch, CountBits(chclass) - 1);
}
return 0;
}
int CountBits(int chclass)
{
if (DEBUG > 2)
log_info("called %s with %d", __PRETTY_FUNCTION__, chclass);
if (chclass == 1)
return 1;
if (chclass == 2)
return 2;
if (chclass == 4)
return 3;
if (chclass == 8)
return 4;
if (chclass == 16)
return 5; /* ranger */
if (chclass == 32)
return 6; /* druid */
return 0;
}
int OnlyClass(struct char_data *ch, int chclass)
{
int i = 0;
if (DEBUG > 2)
log_info("called %s with %s, %d", __PRETTY_FUNCTION__, SAFE_NAME(ch), chclass);
for (i = 1; i <= 32; i *= 2)
{
if (GetClassLevel(ch, i) != 0)
if (i != chclass)
return FALSE;
}
return TRUE;
}
int HasClass(struct char_data *ch, int chclass)
{
if (DEBUG > 3)
log_info("called %s with %s, %d", __PRETTY_FUNCTION__, SAFE_NAME(ch), chclass);
if (IS_SET(ch->player.chclass, chclass))
return TRUE;
return FALSE;
}
int HowManyClasses(struct char_data *ch)
{
int i = 0;
int tot = 0;
if (DEBUG > 3)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
for (i = 0; i < ABS_MAX_CLASS; i++)
if (HasClass(ch, 1 << i))
tot++;
return tot ? tot : 1;
}
int BestFightingClass(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
if (GET_LEVEL(ch, WARRIOR_LEVEL_IND))
return WARRIOR_LEVEL_IND;
if (GET_LEVEL(ch, RANGER_LEVEL_IND))
return RANGER_LEVEL_IND;
if (GET_LEVEL(ch, DRUID_LEVEL_IND))
return DRUID_LEVEL_IND;
if (GET_LEVEL(ch, CLERIC_LEVEL_IND))
return CLERIC_LEVEL_IND;
if (GET_LEVEL(ch, THIEF_LEVEL_IND))
return THIEF_LEVEL_IND;
if (GET_LEVEL(ch, MAGE_LEVEL_IND))
return MAGE_LEVEL_IND;
log_error("Massive error.. character %s has no recognized class.", GET_NAME(ch));
return 1;
}
int BestThiefClass(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
if (GET_LEVEL(ch, THIEF_LEVEL_IND))
return THIEF_LEVEL_IND;
if (GET_LEVEL(ch, RANGER_LEVEL_IND))
return RANGER_LEVEL_IND;
if (GET_LEVEL(ch, MAGE_LEVEL_IND))
return MAGE_LEVEL_IND;
if (GET_LEVEL(ch, WARRIOR_LEVEL_IND))
return WARRIOR_LEVEL_IND;
if (GET_LEVEL(ch, DRUID_LEVEL_IND))
return DRUID_LEVEL_IND;
if (GET_LEVEL(ch, CLERIC_LEVEL_IND))
return CLERIC_LEVEL_IND;
log_error("Massive error.. character %s has no recognized class.", GET_NAME(ch));
return 1;
}
int BestMagicClass(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
if (GET_LEVEL(ch, MAGE_LEVEL_IND))
return MAGE_LEVEL_IND;
if (GET_LEVEL(ch, CLERIC_LEVEL_IND))
return CLERIC_LEVEL_IND;
if (GET_LEVEL(ch, DRUID_LEVEL_IND))
return DRUID_LEVEL_IND;
if (GET_LEVEL(ch, RANGER_LEVEL_IND))
return RANGER_LEVEL_IND;
if (GET_LEVEL(ch, THIEF_LEVEL_IND))
return THIEF_LEVEL_IND;
if (GET_LEVEL(ch, WARRIOR_LEVEL_IND))
return WARRIOR_LEVEL_IND;
log_error("Massive error.. character %s has no recognized class.", GET_NAME(ch));
return 1;
}
int GetALevel(struct char_data *ch, int which)
{
int ind[6] = {0, 0, 0, 0, 0, 0};
int j = 0;
int k = 0;
int i = 0;
if (DEBUG > 2)
log_info("called %s with %s, %d", __PRETTY_FUNCTION__, SAFE_NAME(ch), which);
for (i = MAGE_LEVEL_IND; i <= DRUID_LEVEL_IND; i++)
{
ind[i] = GET_LEVEL(ch, i);
}
/*
* chintzy sort. (just to prove that I did learn something in college)
*/
for (i = 0; i < ABS_MAX_CLASS - 1; i++)
{
for (j = i + 1; j < ABS_MAX_CLASS; j++)
{
if (ind[j] > ind[i])
{
k = ind[i];
ind[i] = ind[j];
ind[j] = k;
}
}
}
if (which > -1 && which < ABS_MAX_CLASS)
{
return ind[which];
}
return 0;
}
int GetSecMaxLev(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
return GetALevel(ch, 1);
}
int GetThirdMaxLev(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
return GetALevel(ch, 2);
}
int GetMaxLevel(struct char_data *ch)
{
int maximum = 0;
int i = 0;
/*
* Cannot call things in bug.c from things bug.c calls!
*
* if (DEBUG > 2)
* log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
*/
for (i = MAGE_LEVEL_IND; i <= DRUID_LEVEL_IND; i++)
{
if (GET_LEVEL(ch, i) > maximum)
maximum = GET_LEVEL(ch, i);
}
return maximum;
}
int GetMinLevel(struct char_data *ch)
{
int minimum = INT_MAX;
int i = 0;
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
for (i = MAGE_LEVEL_IND; i <= DRUID_LEVEL_IND; i++)
{
if (GET_LEVEL(ch, i) > 0)
if (GET_LEVEL(ch, i) < minimum)
minimum = GET_LEVEL(ch, i);
}
return minimum;
}
int GetTotLevel(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
return (GET_LEVEL(ch, 0) + GET_LEVEL(ch, 1) + GET_LEVEL(ch, 2) + GET_LEVEL(ch, 3) + GET_LEVEL(ch, 4) +
GET_LEVEL(ch, 5));
}
void StartLevels(struct char_data *ch)
{
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
if (IS_SET(ch->player.chclass, CLASS_MAGIC_USER))
{
advance_level(ch, MAGE_LEVEL_IND);
}
if (IS_SET(ch->player.chclass, CLASS_CLERIC))
{
advance_level(ch, CLERIC_LEVEL_IND);
}
if (IS_SET(ch->player.chclass, CLASS_WARRIOR))
{
advance_level(ch, WARRIOR_LEVEL_IND);
}
if (IS_SET(ch->player.chclass, CLASS_RANGER))
{
advance_level(ch, RANGER_LEVEL_IND);
}
if (IS_SET(ch->player.chclass, CLASS_DRUID))
{
advance_level(ch, DRUID_LEVEL_IND);
}
if (IS_SET(ch->player.chclass, CLASS_THIEF))
{
advance_level(ch, THIEF_LEVEL_IND);
}
}
int BestClass(struct char_data *ch)
{
int maximum = 0;
int chclass = 0;
int i = 0;
if (DEBUG > 2)
log_info("called %s with %s", __PRETTY_FUNCTION__, SAFE_NAME(ch));
for (i = MAGE_LEVEL_IND; i <= DRUID_LEVEL_IND; i++)
if (maximum < GET_LEVEL(ch, i))
{
maximum = GET_LEVEL(ch, i);
chclass = i;
}
if (maximum == 0)
{ /* eek */
log_fatal("Massive error.. character %s has no recognized class.", GET_NAME(ch));
proper_exit(MUD_HALT);
return -1;
}
else
{
return chclass;
}
}