flow Flow is a lightweight network downloader with native fallbacks. Aimed to gamedev. Flow is non-blocking friendly. Support for sync/async requests. Flow is tiny. Single header and source files. Flow is zlib/libpng licensed. sample #include <cassert> #include <iostream> #include <string> #include "flow.hpp" int main( int argc, const char **argv ) { auto prompt = []() { std::string prompt; while( prompt.empty() ) { std::cout << "url> "; std::getline( std::cin, prompt ); } return prompt; }; for( ;; ) { std::string url; url = prompt(); // sync test flow::status status = flow::download(url); std::cout << "sync: "<< status.url << ";ok=" << status.ok << "," << status.data.size() << " bytes;" << status.code << std::endl; // async test flow::download_async(url, []( flow::status &status ) { std::cout << "async: "<< status.url << ";ok=" << status.ok << "," << status.data.size() << " bytes;" << status.code << std::endl; } ); } return 0; }