forked from mscdex/youknow
/
index.js
315 lines (300 loc) · 13.2 KB
/
index.js
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var interfaceName = 'Web';
var fs = require('fs'),
grappler = require('./grappler/lib/grappler'),
grappler.common = require('./grappler/lib/common'),
common = require('../../common');
var localFiles = {}, config, port,
LOG = common.LOG, CARD_TYPE = common.CARD_TYPE,
CARD_VALUE = common.CARD_VALUE;
var GameInterface = module.exports = function(manager, fnLog) {
this.name = interfaceName;
this.manager = manager;
this.log = (typeof fnLog === 'function' ? fnLog : function() {});
this.server = undefined;
// Load assets
try {
localFiles['index.htm'] = fs.readFileSync(__dirname + '/public/index.htm');
localFiles['flashws.js'] = fs.readFileSync(__dirname + '/public/flashws.js');
localFiles['transport.js'] = fs.readFileSync(__dirname + '/public/transport.js');
localFiles['WebSocketMain.swf'] = fs.readFileSync(__dirname + '/public/WebSocketMain.swf');
config = JSON.parse(fs.readFileSync(__dirname + '/config.json', 'utf8'));
// Game card art
localFiles['images/back.png'] = fs.readFileSync(__dirname + '/public/images/back.png');
localFiles['images/wild.png'] = fs.readFileSync(__dirname + '/public/images/wild.png');
localFiles['images/wild_draw4.png'] = fs.readFileSync(__dirname + '/public/images/wild_draw4.png');
['red', 'blue', 'yellow', 'green'].forEach(function(color) {
for (var i=0; i<10; ++i)
localFiles['images/' + color + '_' + i + '.png'] = fs.readFileSync(__dirname + '/public/images/' + color + '_' + i + '.png');
localFiles['images/' + color + '_draw2.png'] = fs.readFileSync(__dirname + '/public/images/' + color + '_draw2.png');
localFiles['images/' + color + '_skip.png'] = fs.readFileSync(__dirname + '/public/images/' + color + '_skip.png');
localFiles['images/' + color + '_reverse.png'] = fs.readFileSync(__dirname + '/public/images/' + color + '_reverse.png');
});
} catch (err) {
throw new Error('An error occurred while reading assets: ' + err);
}
if (!this.config.port)
throw new Error('You must specify a port for the Grappler server');
};
GameInterface.prototype.init = function() {
var self = this, manager = this.manager;
// Create a new instance of a grappler server
this.server = new grappler.Server({ logger: self.log }, function(req, res) {
// We don't care to filter WebSocket connections (e.g. check validity of cookies, etc)
if (req.headers.upgrade)
return;
var file = req.url.substr(1),
ext = file.substr(file.lastIndexOf('.')+1),
type = 'application/octet-stream';
if (localFiles[file]) {
if (ext === 'js')
type = 'text/javascript';
else if (ext === 'swf')
type = 'application/x-shockwave-flash';
else if (ext === 'htm')
type = 'text/html';
else if (ext === 'png')
type = 'image/png';
res.writeHead(200, {
'Connection': 'close',
'Content-Type': type,
'Content-Length': localFiles[file].length
});
res.end(localFiles[file]);
} else if (file.length) {
res.writeHead(404, { 'Connection': 'close' });
res.end();
}
});
// Listen for an incoming connection
this.server.on('connection', function(client) {
var type;
if (client.state & grappler.common.STATE.PROTO_WEBSOCKET)
type = "WebSocket";
else if (client.state & grappler.common.STATE.PROTO_HTTP)
type = "HTTP";
else
type = "Unknown";
self.log(type + ' client connected from ' + client.remoteAddress, LOG.DEBUG);
client.on('message', function(msg) {
var text = '';
msg.on('data', function(data) {
text += data;
});
msg.on('end', function() {
var cmd, args = '', argpos = text.indexOf(' '), ret, res = new Object();
if (argpos > -1) {
cmd = text.substring(0, argpos);
args = text.substring(argpos+1);
} else
cmd = text;
if (cmd === 'register' && args.length) {
// Assign user name
if (!client.nick) {
ret = manager.validatePlayerName(args);
if (typeof ret === 'string')
res.error = ret;
else if (typeof ret === 'boolean' && ret)
client.nick = args;
} else
res.error = 'You have already selected a user name: ' + client.nick;
} else if (client.nick) {
if (cmd === 'start') {
// Start owned game
ret = manager.findGameNameByOwner(function(p) {
return p.userData === client;
}, interfaceName);
if (!ret)
res.error = 'You cannot start a game that you aren\'t the owner of';
else {
ret = manager.startGame(ret);
if (typeof ret === 'string')
res.error = ret;
else if (!ret)
res.error = 'You need at least 2 people to start the game';
}
} else if (cmd === 'leave') {
// Leave current game
ret = manager.delPlayer(function(p) {
return p.userData === client;
}, interfaceName);
if (typeof ret === 'string')
res.error = ret;
else
ret = true;
} else if (cmd === 'draw') {
// Draw a card from draw pile
ret = manager.draw(function(p) { return p.userData === client; },
interfaceName);
if (typeof ret === 'string')
res.error = ret;
else if (!ret)
res.error = 'You cannot draw while not in a game';
} else if (cmd === 'pass') {
// Pass after drawing a card
ret = manager.pass(function(p) { return p.userData === client; },
interfaceName);
if (typeof ret === 'string')
res.error = ret;
else if (!ret)
res.error = 'You cannot pass while not in a game';
} else if (cmd === 'create') {
if (!args.length) {
// Create a random game name
args = 'youknow' + Date.now();
}
ret = manager.addGame(args, from);
if (typeof ret === 'string')
res.error = ret;
else {
ret.on('start', function(startPlayer, topCard, roundWinner) {
var msg = new Object();
msg.event = 'start';
if (roundWinner)
msg.roundWinner = { name: roundWinner.name, type: roundWinner.type };
msg.startPlayer = { name: startPlayer.name, type: startPlayer.type };
msg.topCard = topCard;
for (var i=0,players=manager.getPlayers(args, interfaceName),len=players.length; i<len; i++) {
msg.hand = players[i].hand;
players[i].userData.write(JSON.stringify(msg));
}
if (curPlayer.type === interfaceName) {
// Just a helpful notification in case multiple users have the same name
msg = new Object();
msg.go = true;
msg = JSON.stringify(msg);
startPlayer.userData.write(msg);
}
});
ret.on('playerjoin', function(player) {
var msg = new Object();
msg.event = 'playerjoin';
msg.player = { name: player.name, type: player.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName, player),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret.on('playerquit', function(player, newOwner) {
var msg = new Object();
msg.event = 'playerquit';
msg.player = { name: player.name, type: player.type };
if (newOwner)
msg.newOwner = { name: newOwner.name, type: newOwner.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret.on('play', function(player, card, wildColor) {
var msg = new Object();
msg.event = 'play';
msg.player = { name: player.name, type: player.type };
msg.card = card;
if (typeof wildColor !== 'undefined')
msg.wildColor = wildColor;
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName, player),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret.on('turn', function(curPlayer) {
var msg = new Object();
msg.event = 'turn';
msg.player = { name: player.name, type: player.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName),len=players.length; i<len; i++)
players[i].userData.write(msg);
if (curPlayer.type === interfaceName) {
// Just a helpful notification in case multiple users have the same name
msg = new Object();
msg.go = true;
msg = JSON.stringify(msg);
curPlayer.userData.write(msg);
}
});
ret.on('draw', function(player, numCards) {
var msg = new Object();
msg.event = 'draw';
msg.player = { name: player.name, type: player.type };
msg.numCards = numCards;
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName, player),len=players.length; i<len; i++)
players[i].userData.write(msg);
if (player.type === interfaceName) {
// Let the user know what cards they got
msg = new Object();
// Drawn cards are always added to the end
msg.drawnCards = player.hand.slice(-1 * numCards);
msg = JSON.stringify(msg);
player.userData.write(msg);
}
});
ret.on('pass', function(player) {
var msg = new Object();
msg.event = 'pass';
msg.player = { name: player.name, type: player.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName, player),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret.on('youknow', function(player) {
var msg = new Object();
msg.event = 'youknow';
msg.player = { name: player.name, type: player.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName, player),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret.on('end', function(gameWinner) {
var msg = new Object();
msg.event = 'end';
msg.player = { name: gameWinner.name, type: gameWinner.type };
msg = JSON.stringify(msg);
for (var i=0,players=manager.getPlayers(args, interfaceName),len=players.length; i<len; i++)
players[i].userData.write(msg);
});
ret = args;
}
} else if (cmd === 'join' && args.length) {
ret = manager.addPlayer(args, client.nick);
if (typeof ret === 'string')
res.error = ret;
else {
ret.type = interfaceName;
ret.userData = client;
ret = 'Joined game with: ' +
manager.getPlayerNames(args, interfaceName, function(p) {
return p.userData !== client;
}).join(', ');
}
} else if (cmd === 'play' && args.length) {
args = args.split(' ');
var card = parseInt(args[0]), wildColor;
if (!isNaN(card)) {
if (args.length > 1)
wildColor = args[1];
ret = manager.play(function(p) {
return p.userData === client;
}, interfaceName, card-1, wildColor);
if (typeof ret === 'string')
res.error = ret;
else
return;
} else
res.error = 'Invalid card';
} else {
// Invalid command
res.error = 'Invalid command';
}
} else
res.error = 'You must register a user name first';
if (typeof res.error === 'undefined')
res.ret = ret;
client.write(JSON.stringify(res));
});
});
client.on('end', function() {
self.log(type + ' client disconnected from ' + client.remoteAddress, LOG.DEBUG);
manager.delPlayer(function(p) { return p.userData === client; }, interfaceName);
});
});
this.server.listen(this.config.port);
this.log('Grappler server listening on port ' + this.config.port, LOG.INFO);
};