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trap.lua
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trap.lua
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-- State Changes
local update_bobtrap = function (pos, node)
local nodename=""
local param2=""
--Switch Trap State
if
-- Swap Traps
node.name == 'bobblocks:trap_spike' then nodename = 'bobblocks:trap_spike_set'
elseif node.name == 'bobblocks:trap_spike_set' then nodename = 'bobblocks:trap_spike'
elseif node.name == 'bobblocks:trap_spike_major' then nodename = 'bobblocks:trap_spike_major_set'
elseif node.name == 'bobblocks:trap_spike_major_set' then nodename = 'bobblocks:trap_spike_major'
end
minetest.add_node(pos, {name = nodename})
end
-- Punch Traps
local on_bobtrap_punched = function (pos, node, puncher)
if
-- Start Traps
node.name == 'bobblocks:trap_spike' or node.name == 'bobblocks:trap_spike_set' or
node.name == 'bobblocks:trap_spike_major' or node.name == 'bobblocks:trap_spike_major_set'
then
update_bobtrap(pos, node)
end
end
minetest.register_on_punchnode(on_bobtrap_punched)
--ABM (Spring The Traps)
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_major_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
-- Nodes
minetest.register_node("bobblocks:trap_grass", {
description = "Trap Grass",
tiles = {"default_grass.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
})
minetest.register_node("bobblocks:trap_spike", {
description = "Trap Spike Minor",
drawtype = "plantlike",
visual_scale = 1,
tiles = {"bobblocks_minorspike.png"},
inventory_image = ("bobblocks_minorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3},
})
minetest.register_node("bobblocks:trap_spike_set", {
description = "Trap Spike Minor Set",
drawtype = "raillike",
visual_scale = 1,
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3,not_in_creative_inventory=1},
drop = 'bobblocks:trap_spike',
})
minetest.register_node("bobblocks:trap_spike_major", {
description = "Trap Spike Major",
drawtype = "plantlike",
visual_scale = 1,
tiles = {"bobblocks_majorspike.png"},
inventory_image = ("bobblocks_majorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=2,melty=2},
})
minetest.register_node("bobblocks:trap_spike_major_set", {
description = "Trap Spike Major Set",
drawtype = "raillike",
visual_scale = 1,
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3,not_in_creative_inventory=1},
drop = 'bobblocks:trap_spike_major',
})
-- Crafting
minetest.register_craft({
output = 'bobblocks:trap_spike',
recipe = {
{'', '', ''},
{'', 'default:cobble', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'bobblocks:trap_spike_major',
recipe = {
{'', 'default:cobble', ''},
{'', 'default:apple', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'bobblocks:trap_grass',
recipe = {
{'', '', ''},
{'', 'default:dirt', ''},
{'', 'default:stick', ''},
}
})
-- ABM
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-1)
minetest.sound_play("bobblocks_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_major"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-100)
minetest.sound_play("bobblocks_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})