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UILoop Coroutine Does Not End on Timeout to Server #11

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valkyrienyanko opened this issue Aug 24, 2021 · 0 comments
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UILoop Coroutine Does Not End on Timeout to Server #11

valkyrienyanko opened this issue Aug 24, 2021 · 0 comments
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@valkyrienyanko
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valkyrienyanko commented Aug 24, 2021

The UILoop coroutine should be stopped when the player times out from the server.

The client player gold / other simulation values should be reset as well.

The terminal feedback window should be cleared as well.

@valkyrienyanko valkyrienyanko added the bug Something isn't working label Aug 24, 2021
@valkyrienyanko valkyrienyanko self-assigned this Aug 24, 2021
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