/
playerManagement.go
190 lines (159 loc) · 4.92 KB
/
playerManagement.go
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package bot
import (
"fmt"
"github.com/go-gl/mathgl/mgl32"
"github.com/racerxdl/minelab-bot/hockevent"
"github.com/racerxdl/minelab-bot/models"
"github.com/sandertv/gophertunnel/minecraft/text"
)
func (lab *Minelab) handlePlayerJoin(event hockevent.PlayerJoinEvent) {
lab.AddPlayer(event.Username, event.Xuid)
lab.playerSetPlaying(event.Username)
lab.log.Infof("Player %s is now online", event.Username)
}
func (lab *Minelab) handlePlayerLeft(event hockevent.PlayerLeftEvent) {
lab.DelPlayer(event.Username)
lab.playerUnsetPlaying(event.Username)
lab.log.Infof("Player %s is now offline", event.Username)
}
func (lab *Minelab) handlePlayerDeath(event hockevent.PlayerDeathEvent) {
lab.UpdatePlayerDeath(event.Username)
lab.log.Infof("Player %s is died", event.Username)
}
func (lab *Minelab) handlePlayerUpdate(event hockevent.PlayerUpdateEvent) {
lab.UpdatePlayerPosAbsolute(event.Username, mgl32.Vec3{
event.X,
event.Y,
event.Z,
})
}
func (lab *Minelab) handlePlayerList(event hockevent.PlayerListEvent) {
lab.log.Infof("Received player list with %d players", len(event.Players))
for _, player := range event.Players {
lab.log.Infof("PlayerList(%s)", player)
lab.AddPlayer(player, "")
lab.playerSetPlaying(player)
}
}
func (lab *Minelab) handlePlayerDeathCount(event hockevent.PlayerDeathCountResponseEvent) {
// lab.log.Infof("Received player death count with %d players", len(event.PlayerDeaths))
for player, deaths := range event.PlayerDeaths {
// lab.log.Infof("Player %s - Deaths %d", player, deaths)
lab.playerDeaths[player] = deaths
}
}
func (lab *Minelab) handlePlayerDimensionChanged(event hockevent.PlayerDimensionChangeEvent) {
changed := lab.UpdatePlayerDimension(event.Username, event.Dimension)
lab.log.Debugf("Received DimensionChangeEvent(%s,%d) -> %t", event.Username, event.Dimension, changed)
if changed {
lab.log.Infof("Player %s went to %s", event.Username, event.DimensionName())
lab.BroadcastMessage(ServerName, text.Colourf("<b><yellow>%s</yellow></b> foi para <b>%s</b>", event.Username, event.DimensionName()))
lab.sendDiscordChat(ServerName, fmt.Sprintf("%s foi para %s", event.Username, event.DimensionName()))
}
}
func (lab *Minelab) getPlayerDimension(playerName string) int {
player, ok := lab.players[playerName]
if ok {
return player.Dimension
}
return 0
}
func (lab *Minelab) AddPlayer(username, xuid string) {
lab.playerLock.Lock()
defer lab.playerLock.Unlock()
if _, ok := lab.players[username]; !ok {
lab.players[username] = &models.Player{
Username: username,
Xuid: xuid,
}
}
}
func (lab *Minelab) DelPlayer(username string) {
lab.playerLock.Lock()
defer lab.playerLock.Unlock()
delete(lab.players, username)
}
func (lab *Minelab) GetPlayerLastDeathPosition(username string) (mgl32.Vec3, bool) {
lab.playerLock.RLock()
defer lab.playerLock.RUnlock()
if username[0] == '@' {
username = username[1:]
}
player, ok := lab.players[username]
if !ok || player.LastDeathPosition == nil {
return mgl32.Vec3{}, false
}
return *player.LastDeathPosition, true
}
func (lab *Minelab) GetPlayerPosition(username string) *mgl32.Vec3 {
lab.playerLock.RLock()
defer lab.playerLock.RUnlock()
if username[0] == '@' {
username = username[1:]
}
player, ok := lab.players[username]
if !ok {
return nil
}
p := player.Position
return &p
}
func (lab *Minelab) UpdatePlayerDimension(username string, dimension int) bool {
lab.playerLock.Lock()
defer lab.playerLock.Unlock()
if username[0] == '@' {
username = username[1:]
}
player, ok := lab.players[username]
if !ok {
lab.players[username] = &models.Player{
Username: username,
Dimension: dimension,
}
go lab.playerSetPlaying(username) // Spawn in routine because this also locks the mutex
return true
}
changed := player.Dimension != dimension
player.Dimension = dimension
return changed
}
func (lab *Minelab) UpdatePlayerPosAbsolute(username string, pos mgl32.Vec3) {
lab.playerLock.Lock()
defer lab.playerLock.Unlock()
if username[0] == '@' {
username = username[1:]
}
player, ok := lab.players[username]
if !ok {
lab.players[username] = &models.Player{
Username: username,
Position: pos,
}
go lab.playerSetPlaying(username) // Spawn in routine because this also locks the mutex
return
}
player.Position = pos
}
func (lab *Minelab) UpdatePlayerDeath(username string) {
lab.playerLock.Lock()
defer lab.playerLock.Unlock()
if username[0] == '@' {
username = username[1:]
}
player, ok := lab.players[username]
if !ok {
return
}
dimen := hockevent.DimensionName(player.Dimension)
lab.db.AddPositionMark(username, fmt.Sprintf("lastdeath_%s", dimen), player.Dimension, player.Position)
player.LastDeathPosition = &mgl32.Vec3{}
copy(player.LastDeathPosition[:], player.Position[:])
}
func (lab *Minelab) IsPlayerDead(username string) bool {
lab.playerLock.RLock()
defer lab.playerLock.RUnlock()
if player, ok := lab.players[username]; ok {
return player.IsDead
}
return false
}