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Merino don't support Coroutine #36
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so this is also part of a bigger UX design problem with how Merino should handle Yarn Commands...
some possible design solutions:
most of the work will involve grabbing the code from the Yarn Spinner DialogueRunner (https://github.com/thesecretlab/YarnSpinner/blob/master/Unity/Assets/YarnSpinner/Code/DialogueRunner.cs) and porting it to Merino's internal dialogue runner (https://github.com/radiatoryang/merino/blob/master/Assets/Merino/Editor/Scripts/Playtest/MerinoPlaytestWindow.cs)... especially the DispatchCommand functionality PRs are welcome, but if not, I'll get around to this in a month or so |
I found the error, it's because on Import Merino, it's overwrite all the Yarn file and put a old Yarn version so solve this just import Merino first then Import Yarn and it should work. Thank you @radiatoryang for your answer but my problem was really easy to solve it. If there is someone who has a problem like mine but is not solved, try to do what Radiatoryang says. |
oh, nice, lol next time you can also download and import the Merino "minimal" package, if you want to use a different version of Yarn Spinner in the future... that way, it won't replace your newer version of Yarn Spinner |
I created my yarn file and inside I write a command but the command doesn't call the Ienumerator method who I assigned
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