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You can change the shader in Sources/Shaders/shader.frag.glsl

These uniforms are available:

uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;

For desktop apps you need to compile with opengl, because directx doesn't works with gl_FragCoord.

node Kha/make windows --graphics opengl

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Kha project to run shaders from thebookofshaders.com

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